Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Affiliations: The Galactic Republic
Commissioned late in the Clone Wars by Armand Isard, Director of the Senate Bureau of Intelligence, to replace the rapidly diminishing numbers of ARC Troopers, Shadow Troopers are envisioned as fulfilling more of an infiltration and espionage role than serving as "One-Clone Armies" like their Advanced Recon Commando predecessors.
Because Shadow Troopers spend so much time behind enemy lines, though, their equipment often changes to suit the mission. Standard issue weapons include Vibrodaggers for close kills and Blaster Carbines that fire virtually silent, invisible blaster bolts.
Clone Shadow Trooper Statistics (CL 7) Edit
Hit Points: 39, Damage Threshold: 19
Speed: 6 Squares
Melee: Unarmed +9 (1d4+3)
Melee: Vibrodagger +9 (2d4+3)
Ranged: Blaster Carbine +10 (3d8+2)
Base Stats Edit
Feats: Armor Proficiency (Light), Careful Shot, Deadeye, Point-Blank Shot, Precise Shot, Skill Training (Gather Information), Weapon Focus (Rifles), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Deception +6, Gather Information +9 (May reroll to Locate Individual, must take second result), Initiative +11 (May reroll, must take second result), Perception +8 (May reroll, must take second result), Survival +11