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Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

Affiliations: The Galactic Republic

Commissioned late in the Clone Wars by Armand Isard, Director of the Senate Bureau of Intelligence, to replace the rapidly diminishing numbers of ARC Troopers, Shadow Troopers are envisioned as fulfilling more of an infiltration and espionage role than serving as "One-Clone Armies" like their Advanced Recon Commando predecessors.

Because Shadow Troopers spend so much time behind enemy lines, though, their equipment often changes to suit the mission. Standard issue weapons include Vibrodaggers for close kills and Blaster Carbines that fire virtually silent, invisible blaster bolts.

 Clone Shadow Trooper Statistics (CL 7) Edit

Medium Human Nonheroic 6/Soldier 1/Scout 3/Bounty Hunter 1

Force Points: 4; Dark Side Score: 4

Initiative: +11; Senses: Low-Light Vision, Perception: +8

Languages: Basic

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 20), Fortitude Defense: 19, Will Defense: 16

Hit Points: 39, Damage Threshold: 19

Offense Edit

Speed: 6 Squares

Melee: Unarmed +9 (1d4+3)

Melee: Vibrodagger +9 (2d4+3)

Ranged: Blaster Carbine +10 (3d8+2)

Ranged: Blaster Carbine +11 (4d8+2) with Deadeye

Ranged: Frag Grenade (1) +10 (4d6+2, 2-Square Burst)

Base Attack Bonus: +8, Grab: +9

Attack Options: Autofire (Blaster Carbine), Careful Shot, Deadeye, Devastating Attack (Rifles), Point-Blank Shot, Precise Shot

Base Stats Edit

Abilities: Strength 13, Dexterity 13, Constitution 10, Intelligence 10, Wisdom 12, Charisma 8

Talents: Acute Senses, Devastating Attack (Rifles), Improved Initiative, Nowhere to Hide

Feats: Armor Proficiency (Light), Careful Shot, Deadeye, Point-Blank Shot, Precise Shot, Skill Training (Gather Information), Weapon Focus (Rifles), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Deception +6, Gather Information +9 (May reroll to Locate Individual, must take second result), Initiative +11 (May reroll, must take second result), Perception +8 (May reroll, must take second result), Survival +11

Possessions: Clone Trooper Armor (+6 Reflex, +2 Fortitude; Low-Light Vision), Blaster Carbine, Vibrodagger, Frag Grenade (1), Utility Belt with Medpac

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