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Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide

Affiliations: The Galactic Republic

Created by a special order from Supreme Chancellor Palpatine to safeguard against the unlikely possibility that The Jedi Order might attempt a military coup against the Republic Senate, Clone Assassins are specially trained in martial arts techniques involving bladed weapons. Moving with blinding speed, a squad of Clone Assassins is a match for any one Jedi Knight, though they fare somewhat less well against a Jedi Master.

When The Jedi do rebel against Palpatine, the Supreme Chancellor assigns a unit of Clone Assassins to guard the Communication Center in the Jedi Temple and to arrest any Jedi who attempt to coordinate attacks against the Republic from there. These unfortunate troopers are wiped out when Yoda and Obi-Wan Kenobi infiltrate the temple at the end of the Clone Wars.

 Clone Assassin Statistics (CL 8) Edit

Medium Human Nonheroic 6/Soldier 3/Elite Trooper 3

Destiny Points: 1; Force Points: 4; Dark Side Score: 8

Initiative: +13; Senses: Low-Light Vision, Perception: +8

Languages: Basic

Defenses Edit

Reflex Defense: 22 (Flat-Footed: 18), Fortitude Defense: 23, Will Defense: 16

Hit Points: 63, Damage Reduction: 1, Damage Threshold: 23

Offense Edit

Speed: 6 Squares

Melee: Unarmed +11 (1d4+5)

Melee: Vibroblade +14 (2d6+7)

Melee: Vibroblade +12 (3d6+7) with Rapid Strike

Melee: Vibroblade +12 (2d6+7) and Vibroblade +12 (2d6+7)

Melee: Vibroblade +10 (2d6+7) and Vibroblade +10 (2d6+7) with Rapid Strike

Ranged: Blaster Pistol +12 (3d6+3)

Base Attack Bonus: +10, Grab: +12

Attack Options: Greater Devastating Attack (Advanced Melee Weapons)

Special Actions: Combat Reflexes, Delay Damage

Base Stats Edit

Abilities: Strength 14, Dexterity 15, Constitution 12, Intelligence 9, Wisdom 10, Charisma 8

Talents: Devastating Attack (Advanced Melee Weapons), Greater Devastating Attack (Advanced Melee Weapons), Greater Weapon Focus (Advanced Melee Weapons), Weapon Specialization (Advanced Melee Weapons)

Feats: Armor Proficiency (Light), Combat Reflexes, Dual Weapon Mastery I, Dual Weapon Mastery II, Martial Arts I, Martial Arts II, Rapid Strike, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles)

Skills: Initiative +13, Perception +8, Stealth +13

Possessions: Clone Trooper Armor (+6 Reflex, +2 Fortitude; Low-Light Vision), Vibroblade (2; Wrist-Mounted), Blaster Pistol

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