Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Affiliations: The Galactic Republic
Created by a special order from Supreme Chancellor Palpatine to safeguard against the unlikely possibility that The Jedi Order might attempt a military coup against the Republic Senate, Clone Assassins are specially trained in martial arts techniques involving bladed weapons. Moving with blinding speed, a squad of Clone Assassins is a match for any one Jedi Knight, though they fare somewhat less well against a Jedi Master.
When The Jedi do rebel against Palpatine, the Supreme Chancellor assigns a unit of Clone Assassins to guard the Communication Center in the Jedi Temple and to arrest any Jedi who attempt to coordinate attacks against the Republic from there. These unfortunate troopers are wiped out when Yoda and Obi-Wan Kenobi infiltrate the temple at the end of the Clone Wars.
Clone Assassin Statistics (CL 8) Edit
Speed: 6 Squares
Melee: Unarmed +11 (1d4+5)
Melee: Vibroblade +14 (2d6+7)
Ranged: Blaster Pistol +12 (3d6+3)
Attack Options: Greater Devastating Attack (Advanced Melee Weapons)
Base Stats Edit
Talents: Devastating Attack (Advanced Melee Weapons), Greater Devastating Attack (Advanced Melee Weapons), Greater Weapon Focus (Advanced Melee Weapons), Weapon Specialization (Advanced Melee Weapons)
Feats: Armor Proficiency (Light), Combat Reflexes, Dual Weapon Mastery I, Dual Weapon Mastery II, Martial Arts I, Martial Arts II, Rapid Strike, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles)