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See also: Heroic Classes

An attack roll is a combination of three numbers, each representing a different factor: a random factor (the number you roll on the d20), a number representing the character's innate abilities (the Ability modifier), and a bonus representing the character's experience and training.

This third factor depends on the character's Class and Level. Each Class table (see Heroic Class' individual pages) summarizes the figures for this third factor.

Base Attack Bonus[]

Your character's Base Attack Bonus applies to all attack rolls. Use the bonus that corresponds to your character's Class Level. If a character has more than one Class, add the Base Attack Bonus for each Class together to determine the character's Base Attack Bonus.

For example a 7th-level Jedi has a Base Attack Bonus of +7 while a 4th-level Scout/3rd-level Scoundrel has a Base Attack Bonus of +5 (+3 Base Attack Bonus for the Scout Class Level, and +2 for the Scoundrel Class Level).

Hit Points[]

A 1st-level heroic character begins play with a certain number of hit points determined by his or her class:

CLASS STARTING HIT POINTS
Noble, Scoundrel 18 + Con modifier
Scout 24 + Con modifier
Jedi, Soldier 30 + Con modifier

A character's hit points increase each time he or she gains a level. The type of die rolled depends on the class in which the level is gained, as shown below:

CLASS HIT POINTS/LEVEL
Noble, Scoundrel 1d6 + Con modifier
Scout 1d8 + Con modifier
Jedi, Soldier 1d10 + Con modifier

The character always gets at least 1 hit point with each new level, regardless of the player's die roll and the character's Constitution modifier.

Class Skills[]

Every Class has a list of Class Skills. Once a player selects a Heroic Class for their character, they choose a number of Trained Skills from the character's list of Class Skills. The exact number of Trained Skills a player can choose at 1st level depends on the character's class:

HEROIC CLASS NUMBER OF TRAINED SKILLS CLASS SKILLS
Jedi 2 + Int Modifier Acrobatics, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Use the Force
Noble 6 + Int Modifier Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Perception, Persuasion, Pilot, Ride, Treat Injury, Use Computer
Scoundrel 4 + Int Modifier Acrobatics, Deception, Gather Information, Initiative, Knowledge (all skills, taken individually), Mechanics, Perception, Persuasion, Pilot, Stealth, Use Computer
Scout 5 + Int Modifier Climb, Endurance, Initiative, Jump, Knowledge (all skills, taken individually), Mechanics, Perception, Pilot, Ride, Stealth, Survival, Swim
Soldier 3 + Int Modifier Climb, Endurance, Initiative, Jump, Knowledge (Tactics), Mechanics, Perception, Pilot, Swim, Treat Injury, Use Computer

Put another way, a character's Trained Skills represent a subset of that character's Class Skills. Every time a character picks up a new Heroic Class, their list of Class Skills grows to include those of the new class, but the only way to gain new Trained Skills after 1st level is to take the Skill Training feat.

For example, a Noble gets 6 Trained Skills at 1st level. If they have a +1 Intelligence modifier, their total becomes 7 Trained Skills. The Noble then selects 7 Skills from their list of Class Skills, which then become Trained Skills for them.

Defenses[]

Your character has three Defense Scores:

Heroic Level[]

Your Heroic Level is the sum of all Levels you have in Heroic Classes and Prestige Classes. It does not include levels in the Nonheroic or Beast Classes. For example if you were a Scout 6/Soldier 2, you would have a Heroic Level of 8, adding that number to all of your Defense Scores.

Class Bonuses to Defenses[]

When you take your first level in a Heroic Class, you gain Class bonuses on two or more Defenses as shown in the following table:

Heroic Class Reflex Defense Bonus Fortitude Defense Bonus Will Defense Bonus
Jedi +1 +1 +1
Noble +1 +0 +2
Scoundrel +2 +0 +1
Scout +2 +1 +0
Soldier +1 +2 +0

Class Bonuses do not stack; you only apply the best bonus from all your Classes to each Defense Score.

Continuing the previous example, if you were a Scout 6/Soldier 2, you would have a +2 Class bonus to your Fortitude Defense (this is the better bonus, granted by being a Soldier) and a +2 Class bonus to your Reflex Defense (also the better bonus, granted by being a Scout). If you later added a level of Noble, you would also gain a +2 Class bonus to your Will Defense.

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