Make sure you review the Heroic Classes, Species, Talents, Feats, Abilities, and Skills sections before using this overview when creating a Star Wars character. Print out a copy of the Character Sheet to use as a record of your character.
Characters generally begin play at 1st level and attain additional levels as they complete adventures.
- 1 Step 1: Generate Ability Scores.
- 2 Step 2: Select Your Species
- 3 Step 3: Choose Your Class
- 4 Step 4: Assign Ability Scores
- 5 Step 5: Determine Combat Statistics
- 6 Step 6: Select Skills
- 7 Step 7: Select Feats
- 8 Step 8: Select a Talent
- 9 Step 9: Determine Starting Credits and Buy Gear
- 10 Step 10: Finish your Character
- 11 Additional Character Concepts
Step 1: Generate Ability Scores.[edit | edit source]
Every character has six Abilities that represent the character's basic strengths and weaknesses. These Abilities- Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma- affect everything a hero does, from fighting to using Skills.
A score of 10 or 11 in a ability is average. Higher scores grant bonuses, and lower scores give penalties. When you create your character, you'll want to put your higher scores into the Abilities most closely associated with your character's Heroic Class.
Step 2: Select Your Species[edit | edit source]
As a Star Wars character, you aren't limited to simply being Human. There are a variety of Species available, from Mon Calamari to Wookiee. Select the Species (Or Droid) you want to play from those presented in the Species section.
Step 3: Choose Your Class[edit | edit source]
A Heroic Class provides you with a strong point for your character, a frame upon which you can hang Skills, Feats, and various story elements. Choose a Heroic Class from those presented in the Heroic Classes section and write in on your Character Sheet.
Step 4: Assign Ability Scores[edit | edit source]
Now that you know what Species and Heroic Class you want your character to be, take the scores you generated in Step 1 and assign each to one of the six Abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Then make any adjustments to these scores according to the Species you selected.
For guidance, each Heroic Class description indicates which Abilities are most important for that Heroic Class. You might want to put your highest scores in the Abilities that accentuate the natural benefits of the Heroic Class.
Step 5: Determine Combat Statistics[edit | edit source]
Hit Points[edit | edit source]
Each character can withstand a certain amount of damage before falling unconscious or dying. The ability to take damage and keep functioning is represented by the character's Hit Points.
Your Heroic Class determines how many Hit Points you have at 1st level, as shown below:
|HEROIC CLASS||STARTING HIT POINTS|
|Noble, Scoundrel, Technician||18 + Constitution modifier|
|Scout, Force Prodigy||24 + Constitution modifier|
|Jedi, Soldier||30 + Constitution modifier|
Your Hit Points increase as you gain levels, as described in the Heroic Classes section.
Defenses[edit | edit source]
Determine your character's Defenses as follows:
If you wear Armor, you must substitute your Armor Bonus for your Heroic Level when calculating your Reflex Defense. For example, a 1st level Soldier with a Dexterity of 12 while wearing a Blast Helmet and Vest (+2 Armor Bonus) has a Reflex Defense of 13 (10 + 2 Armor + 1 Dex + 1 Class). Some types of Armor also provide an Equipment bonus to your Fortitude Defense in addition to an Armor Bonus to your Reflex Defense (As noted in the Equipment section).
Damage Threshold[edit | edit source]
Attacks that deal massive amounts of damage can impair or incapacitate you regardless of how many Hit Points you have remaining. Your Damage Threshold determines how much damage a single attack must deal to reduce your combat effectiveness or, in some cases, kill you.
Base Attack Bonus[edit | edit source]
The character's Base Attack Bonus. Apply this bonus to the character's attack rolls. Base Attack Bonuses do not apply to damage rolls. Your character's Heroic Class determines your Base Attack Bonus. Record this number on your Character Sheet:
|HEROIC CLASS||1st LEVEL BASE ATTACK BONUS|
Melee Attack Bonus[edit | edit source]
Ranged Attack Bonus[edit | edit source]
Speed[edit | edit source]
Force Points[edit | edit source]
Destiny Point[edit | edit source]
Step 6: Select Skills[edit | edit source]
Skills represent how well a character accomplishes dramatic tasks other than combat, such as disabling a tractor beam generator or climbing a sheer surface.
Each Heroic Class comes with a list of Class Skills. From this list, you get to pick a number of Skills in which your character is considered Trained. The number of Trained Skills your character gets depends on the Heroic Class you've selected and your character's Intelligence modifier. Once you've selected your character's Trained Skills, determine the Skill Check modifier for each Skill.
The Skill Check modifier for Trained Skills is one-half your Character Level (Rounded down) + the relevant Ability modifier + 5. If you are Untrained in a Skill, the Skill Check modifier is one-half your Character Level (Rounded down) + the relevant Ability modifier. (In other words, you get a +5 bonus on Skill Checks made using Trained Skills.)
Step 7: Select Feats[edit | edit source]
Feats are special features that provide a character with new capabilities or improvements.
Step 8: Select a Talent[edit | edit source]
At 1st level, your character gets a Talent (A special class feature). Choose a Talent from any of the Talent Trees available to your Heroic Class. Characters that have the Force Sensitivity Feat may take a Talent from a Force Talent Tree, or take a Talent from their Force Tradition Talent Tree. Some Talents have prerequisites that must be met before they can be selected. Select your Talents from the Talents section and record them on the Character Sheet. Some Talents may affect the information you've already recorded, so make adjustments as necessary.
Step 9: Determine Starting Credits and Buy Gear[edit | edit source]
Your character's Heroic Class determines how many credits you start play with. Use your credits to purchase Equipment for your character. The Equipment section details Weapons, Armor, and gear you can purchase. Record all purchased Equipment and remaining credits on the Character Sheet.
Step 10: Finish your Character[edit | edit source]
Main Article: Character Details
The last details you need to add to your Character Sheet help you to visualize and roleplay your character. You need a name, of course- something that fits your Heroic Class, Species, and the Star Wars galaxy. You should also determine your character's age, gender, height, weight, eye and hair color, skin color, and any relevant background information you want to provide. (Make sure to run your ideas past your Gamemaster so that he or she can fit them into the campaign.)
The Heroic Traits section provides guidelines that can help you with these details and characteristics.
Additional Character Concepts[edit | edit source]
Often times, campaigns and adventures are built around central themes decided on by the Gamemaster. These themes could be era-specific, or revolve around different aspects of galactic life. The following articles detail several character concepts available for a variety of different campaign themes.
The Old Republic Era[edit | edit source]
Main Article: Old Republic Heroes
In an Old Republic Campaign, exciting character and plot development are integral to creating the feel of an era previously established by computer games, comics, and novels. Much as a classic-era campaign strives to re-create the feel of the movies, an Old Republic Campaign should capture the atmosphere of its earlier incarnations. Your campaign will feel more authentic if the Gamemaster and players give their characters rich backstories that develop over the course of the game. This article focuses on new character concepts and development.
The Clone Wars[edit | edit source]
Reference Book: Star Wars Saga Edition Clone Wars Campaign Guide
Main Article: Heroic Traits
During the Clone Wars, few worlds are untouched by the tide of battle. From these affected worlds rise heroes whose actions shake the foundations of the galaxy. These are your heroes, and your actions can affect how systems, sectors, and even the entire galaxy endures the hardships of the Clone Wars.
The Dark Times[edit | edit source]
Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide
Main Article: Dark Times Heroes
Each of the Heroic Classes from the Saga Edition Core Rulebook is presented here as it relates to The Dark Times. Each class discussion features new Talents, some added to existing Talent Trees and others as wholly new Talent Trees. These Talents can also be used in other eras, subject to the Gamemaster's approval.
The Rebellion Era[edit | edit source]
Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide
Main Article: Heroic Traits
For the heroes of The Rebellion Era, fighting against The Galactic Empire means putting their lives- and the lives of their loved ones- on the line, risking everything to oppose a tyrannical government. Heroes in a Rebellion Era Campaign are among the most iconic in all Star Wars lore. Han Solo is the prototypical Scoundrel; Princess Leia is the model for the Noble. They are great heroes not only because they fight against a powerful enemy, but also because they put everything at risk, enduring great triumphs and horrific tragedies to free the galaxy from the oppression of Emperor Palpatine.
The Legacy Era[edit | edit source]
Reference Book: Star Wars Saga Edition Legacy Era Campaign Guide
Main Article: Legacy Heroes
This section provides players with information on creating Legacy Era heroes. It presents new options for existing Heroic Classes and new Talents and Feats specific to this era. This campaign guide assumes that the heroes are fighting for the cause of good against the tyranny of The Galactic Empire. The player characters might be agents of The Galactic Alliance, Jedi struggling to rebuild The Jedi Order, mercenaries living in The Fringe, or even agents of the Empire loyal to deposed Emperor Roan Fel. One or more of them might be Imperial Knights- neither Jedi nor Sith, but trained Force-users nonetheless.
Fringe Heroes[edit | edit source]
Reference Book: Star Wars Saga Edition Scum and Villainy
Main Article: Fringe Heroes
Outside the legitimate authority of the galaxy, life is dangerous. Laws are made and enforced by the powerful with little interest in justice or fairness. On the fringes, crime lords and gangsters command through a generous use of force and terror to ensure that the lesser cow to their every whim. With no Empire or Republic, rule goes to the individual who can take power and hold it longest. Amid these lawless places rogue heroes thrive, carving names for themselves in a dangerous, though exhilarating universe, fighting syndicates, slavers, pirates, and other villains. This section explores how heroes who skirt the line between light and dark develop talents and abilities that set them apart from their more mainstream counterparts.
Military Heroes[edit | edit source]
Reference Book: Star Wars Saga Edition Galaxy at War
Main Article: Military Heroes
Life on the battlefield can be intense, terrifying, exhilarating, or short. It can even be all of these at once. Most galactic citizens take food, shelter, and safety for granted, but in combat- from simple skirmishes between rival forces to galaxy-shaking conflicts such as The Mandalorian Wars, the Clone Wars, or the Galactic Civil War- those features become luxuries. Those who learn to adapt to harsh and unforgiving conditions survive to fight another day.
Intrigue Heroes[edit | edit source]
Reference Book: Star Wars Saga Edition Galaxy of Intrigue
Main Article: Intrigue Heroes
The galaxy is rife with intrigue. Every Species, corporation, planet, fiefdom, and other group has its own agendas and methods for getting its way. With so many interests jockeying for power, for good or for ill, nearly every individual can be considered to be involved in some form of conspiracy, if only as part of a demographic to be catered to or exploited. Even the hinterlands of The Outer Rim are home to plots for riches or power, meaning that only the most isolated creatures can truly pursue their destinies without influence. Heroes, however, are not such beings. They find themselves more enmeshed in the games of intrigue with every passing moment. This section explores how heroes who embrace those schemes and maneuvers can rise to become more than mere pawns- they can be vital parts of the board and, in some cases, the players who move the pieces in the first place.