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''Homebrew Reference Book: [[The University of Sanbra’s Guide to Xenobiology]]''
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''Homebrew Reference Book: [[The University of Sanbra's Guide to Xenobiology]]''
   
 
''Affiliations: [[The Yuuzhan Vong Empire]]''[[File:CaptureBeast.JPG.jpg|thumb|301x301px]]
 
''Affiliations: [[The Yuuzhan Vong Empire]]''[[File:CaptureBeast.JPG.jpg|thumb|301x301px]]

Revision as of 20:39, 11 July 2020

Homebrew Reference Book: The University of Sanbra's Guide to Xenobiology

Affiliations: The Yuuzhan Vong Empire

CaptureBeast

The Capture Beast is a Yuuzhan Vong creation meant to restrain opponents instead of killing them. A 200-meter-long, segmented creature with a hundred pairs of sucker-tipped legs, the Capture Beast resembles a gigantic caterpillar with bioluminescent eyespots and twitching antennae.

In combat, the Capture Beast does little more than herd ground-based creatures before it by moving its body forward, backward, or side-to-side. It attacks only by grabbing opponents with its sucker-tipped legs, but simply holds them in place (Or returns them to the enclosure it creates) rather than dealing damage.

On a command from the Yuuzhan Vong, the Capture Beast begins circling its body, joining its head to its tail parts, and thus holding its captives in place. Those enclosed by the Capture Beast must face the creature's grappling legs, meaning that they cannot easily climb over its body to escape. Since the creature is 4 meters tall, most beings cannot simply jump over its back to get away. They remain captured until Yuuzhan Vong Warriors come to retrieve them.

 Capture Beast Statistics (CL 7)

Colossal (Frigate) (Shaped Beast Template) Beast 5

Initiative: +2; Senses: Perception +2

Defenses

Reflex Defense: 8 (Flat-Footed: 8), Fortitude Defense: 33, Will Defense: 13

Hit Points: 132, Damage Reduction: 15, Damage Threshold: 138

Immune: The Force

Offense

Speed: 6 Squares

Melee: Leg Sucker (10) +21 (See Below)

Fighting Space: 2x130 Squares; Reach: 2 Squares

Base Attack Bonus: +3, Grapple: +46; Pin

Species Traits: Armored Defenses, Damage Reduction 15, Enclose, Enhanced Resilience, Force Immunity, Leg Suckers, Natural Armor (+5)

Base Stats

Abilities: Strength 47, Dexterity 10, Constitution 50, Intelligence 2, Wisdom 20, Charisma 2

Feats: Improved Damage Threshold, Pin, Skill Training (Survival)

Skills: Climb +25, Survival +7

Abilities

Armored Defenses: A Capture Beast increases its Defenses by +3.

Enclose: The Capture Beast is able to move its body segments in any direction it wishes to form any configuration of an unbroken line (Including a circle if it joins its head to its tail). This alters the targets to which it is adjacent. Any being that it tries to Climb over the Capture Beast is subject to an Attack of Opportunity each round (The capture beast is 2 squares tall).

Enhanced Resilience: Capture Beasts gains Improved Damage Threshold as a bonus Feat, increasing its Damage Threshold by 5, and it gains +2 Hit Points per Beast level.

Force Immunity: Capture Beasts are immune to the effects of The Force that target its Will Defense.

Leg Suckers: If a Capture Beast hits with one of its Leg Sucker attacks a Huge or smaller creature, it can automatically make a Grapple check with its full bonus (Even if it has already taken a Full-Round Action). If the Grapple check is successful, the Capture Beast can make an opposed Grapple check to keep the grappled being in the same relative position to the Capture Beast. The Capture Beast can also move, carrying any grappled beings along with it.