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Captain Kolaff character data created by Wikia user Weedlehunter (AKA killbotvii) (Converted from its Starfall counterpart).

Affiliations: The Galactic Empire

Captain Kolaff is an impressive-looking man, tall and square shouldered. His uniform is always kept immaculately clean, to match his neatly cut hair and piercing steel-grey eyes.

Captain Kolaff

Assigned to command the Imperial fleet protecting the Relgim Sector, Kolaff reluctantly agreed to Governor Wessex’s order to accompany his wife to Kwenn. He dislikes the fact that he must participate in a trap, preferring to engage an enemy in honorable combat. But he does like the idea of capturing a Rebel traitor. He will go along with Lira Wessex for as long as it serves his own purposes- to achieve a promotion out of the core systems and onto an Imperial Star Destroyer, or even onto a Super Star Destroyer. From such a post, Kolaff knows he could truly distinguish himself in the battle against The Rebel Alliance.

A brilliant tactician and intrepid leader, Kolaff had quickly built a reputation as one of the most competent commanders in the Imperial Navy. He had been known, however, to take his time with certain assignments, savoring the challenge of battle for as long as he could, rather than extinguishing a Rebel threat as quickly and easily as possible This practice eventually became his undoing, as Kolaff was transferred to Relgim to command a fleet of VSDs.

Kolaff is an extremely intelligent, though obsessed, leader who has only one true love in life, the love of battle. He holds no true hatred of the Rebellion, and rather admires their courage. He is smugly confident, sarcastic and believes himself invincible.

 Captain Kolaff Statistics (CL 8)

Medium Human Soldier 7/Officer 1

Force Points: 4; Dark Side Score: 6

Initiative: +10; Senses: Perception +10

Languages: Basic, High Galactic

Defenses

Reflex Defense: 24 (Flat-Footed: 20), Fortitude Defense: 22, Will Defense: 23

Hit Points: 93, Damage Threshold: 27; Hard Target, Tough as Nails

Offense

Speed: 6 Squares

Melee: Unarmed +12 (1d10+8)

Melee: Unarmed +10 (2d10+8) with Rapid Strike

Melee: Unarmed +7 (3d10+8) with Improved Rapid Strike

Ranged: Blaster Pistol +9 (3d6+4)

Base Attack Bonus: +8, Grapple: +11

Attack Options: Experienced Brawler, Improved Rapid Strike, Rapid Strike, Stunning Strike

Base Stats

Abilities: Strength 16, Dexterity 13, Constitution 14, Intelligence 12, Wisdom 12, Charisma 14

Talents: Experienced Brawler, Hard Target, Melee Smash, Stunning Strike, Tough as Nails

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Improved Damage Threshold, Improved Rapid Strike, Martial Arts I, Martial Arts II, Martial Arts III, Rapid Strike, Weapon Focus (Simple Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +11, Initiative +10, Knowledge (Tactics) +10, Perception +10, Pilot +10

Possessions: Blaster Pistol, Code Cylinder, Comlink (Short-Range, Encrypted), Datapad, Imperial Officer's Uniform

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