Captain Kolaff character data created by Wikia user Weedlehunter (AKA killbotvii) (Converted from its Starfall counterpart).
Affiliations: The Galactic Empire
Captain Kolaff is an impressive-looking man, tall and square shouldered. His uniform is always kept immaculately clean, to match his neatly cut hair and piercing steel-grey eyes.
Assigned to command the Imperial fleet protecting the Relgim Sector, Kolaff reluctantly agreed to Governor Wessex’s order to accompany his wife to Kwenn. He dislikes the fact that he must participate in a trap, preferring to engage an enemy in honorable combat. But he does like the idea of capturing a Rebel traitor. He will go along with Lira Wessex for as long as it serves his own purposes- to achieve a promotion out of the core systems and onto an Imperial Star Destroyer, or even onto a Super Star Destroyer. From such a post, Kolaff knows he could truly distinguish himself in the battle against The Rebel Alliance.
A brilliant tactician and intrepid leader, Kolaff had quickly built a reputation as one of the most competent commanders in the Imperial Navy. He had been known, however, to take his time with certain assignments, savoring the challenge of battle for as long as he could, rather than extinguishing a Rebel threat as quickly and easily as possible This practice eventually became his undoing, as Kolaff was transferred to Relgim to command a fleet of VSDs.
Kolaff is an extremely intelligent, though obsessed, leader who has only one true love in life, the love of battle. He holds no true hatred of the Rebellion, and rather admires their courage. He is smugly confident, sarcastic and believes himself invincible.
Captain Kolaff Statistics (CL 8)
Medium Human Soldier 7/Officer 1
Force Points: 4; Dark Side Score: 6
Initiative: +10; Senses: Perception +10
Languages: Basic, High Galactic
Defenses
Reflex Defense: 24 (Flat-Footed: 20), Fortitude Defense: 22, Will Defense: 23
Hit Points: 93, Damage Threshold: 27; Hard Target, Tough as Nails
Offense
Speed: 6 Squares
Melee: Unarmed +12 (1d10+8)
Melee: Unarmed +10 (2d10+8) with Rapid Strike
Melee: Unarmed +7 (3d10+8) with Improved Rapid Strike
Ranged: Blaster Pistol +9 (3d6+4)
Base Attack Bonus: +8, Grab: +11
Attack Options: Experienced Brawler, Improved Rapid Strike, Rapid Strike, Stunning Strike
Base Stats
Abilities: Strength 16, Dexterity 13, Constitution 14, Intelligence 12, Wisdom 12, Charisma 14
Talents: Experienced Brawler, Hard Target, Melee Smash, Stunning Strike, Tough as Nails
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Improved Damage Threshold, Improved Rapid Strike, Martial Arts I, Martial Arts II, Martial Arts III, Rapid Strike, Weapon Focus (Simple Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance +11, Initiative +10, Knowledge (Tactics) +10, Perception +10, Pilot +10
Possessions: Blaster Pistol, Code Cylinder, Comlink (Short-Range, Encrypted), Datapad, Imperial Officer's Uniform