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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook
The galaxy has seen the development of a vast array of devices over the millennia. Countless wars have been waged on every scale and an immeasurable amount of lives have been lost. Over the years, new devices have been created to be more effective on the battlefield. Some focus on efficiency and precision, or provide aid to those on the battlefield. Other creations aim to be more destructive than anything the galaxy has ever seen. The Clone Wars were no exception.
Research and development teams worked tirelessly on both sides to create a greater cache of weaponry and ingenious equipment in order to win the war. The Confederacy of Independent Systems uses its resources to manufacture everything from blasters to biochemical weapons. The Galactic Republic works equally hard to outdo their adversaries. The two armies create weapons of unspeakable devastation and devices that would be used in a variety of fields for years to come.
Melee Weapons[]
The Clone Wars, like any other large-scale conflict, saw a blend of new and old technologies used to achieve victory. Though often dated, even antiquated, various melee weapons continued to see use during the Clone Wars.
ADVANCED MELEE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|
Devastator Vibroblade | Small | 350 | 2d6 (+3 Unarmed) | NO | 1 kg | Piercing and Slashing | - |
Flameknife | Small | 3000 | 2d6 | NO | 1 kg | Fire and Slashing | Restricted |
Geonosian Force Pike | Large | 1300 | 2d10/2d10 | NO | 3 kg | Energy and Piercing | Restricted |
EXOTIC WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
Cortosis Staff | Large | 12000 | 1d8/1d6 | NO | 4 kg | Energy and Slashing or Bludgeoning | Rare |
Verpine Power Lance | Large | 2000 | Varies | NO | 7 kg | Varies | - |
Vibroshield | Small | 6000 | 2d6 | NO | 4 kg | Slashing | Rare |
SIMPLE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
Dynamic Hammer | Medium | 3000 | 2d8 | NO | 6 kg | Bludgeoning | - |
Hook Blade | Tiny | 500 | 1d4 | NO | 1 kg | Slashing | Restricted, Rare |
Slaver Blade | Medium | 175 | 1d10 | NO | 4 kg | Slashing | - |
Ranged Weapons[]
Ranged weapons have been commonplace in the galaxy for millennia, ever-present even on the most far-out backwater planets. Many new designs were introduced during the Clone Wars that produced carnage on the battlefield.
EXOTIC WEAPON | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|---|
ACP Array Gun1 | Medium | 1500 | 3d8 | NO | S | 4.5 kg | Piercing | Restricted |
Brainwave Canceller | Tiny | 3500 | - | YES (Only, 2d6) | S | 2.0 kg | Energy | Restricted* |
DN Boltcaster | Large | 1000 | 2d6 | NO | S | 4.5 kg | Energy | Licensed |
Elite Beam Weapon | Medium | 1975 | 3d8 | NO | S, A | 3.5 kg | Energy | Military, Rare |
Sonic Blaster | Small | 1100 | 3d8 | YES (4d8) | S, A | 3 kg | Energy (Sonic) | Licensed |
Verpine Sniper Rifle | Medium | 24000 | 4d10 | NO | S | 4.5 kg | Piercing | Illegal, Rare |
Wawaatt Arms Long-Gun2 | Large | 2000 | 3d12 | NO | S | 7 kg | Energy | Restricted, Rare |
HEAVY WEAPON | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
CR-1 Blaster Cannon1 | Large | 1000 | Varies | NO | S | 4.5 kg | Energy | Licensed, Rare |
Bulldog Rocket Launching Rifle1 | Medium | 1800 | 4d6 | NO | S | 6 kg | Energy | Military |
"Bunker Buster" Torpedo1 | Large | 8000 | 4d6 | NO | S | 12 kg | Energy | Military, Rare |
E-60R Missile Launcher1 | Large | 1800 | Special | Special | S | 8 kg | Varies | Military |
EMP Launcher1 | Large | 1950 | 3d10 (Ion) | NO | S | 3.5 kg | Energy (Ion) | Military |
EWHB-12 Heavy Repeater | Huge | 10000 | 3d12 | NO | A | 40 kg | Energy | Military |
LJ-50 Concussion Rifle1,2 | Large | 2800 | 4d8 | NO | S | 8 | Energy | Military, Rare |
LS-150 ACP Repeater Gun2 | Large | 2500 | 4d8 | NO | A | 12.5 kg | Piercing | Restricted, Rare |
MiniMag Missile Launcher1 | Large | 2500 | Varies | NO | S | 15 kg | Varies | Military |
MM(X) Grenade Launcher1 | Large | 18000 | Varies | Varies | S | 24 kg | Varies | Military, Rare |
PLX-1 Missile/Rocket Launcher1 | Large | 2000 | 7d8 | NO | S | 12 kg | Energy | Military |
Razor-Net | Medium | 1750 | 1d8 | NO | S | 5 kg | Slashing | Restricted |
RD-4 Grenade Launcher1 | Large | 1500 | Special | NO | S | 10 kg | Energy | Military |
Reciprocating Quad Blaster | Large | 5500 | 6d8 | NO | A | 8 kg | Energy | Military, Rare |
Thunderbolt Repeater Blaster | Large | 3800 | 3d10 | NO | A | 16 kg | Energy | Licensed |
Homing Rocket Launcher1 | Large | 4800 | 4d8 | NO | Special | 22 kg | Energy | Restricted, Rare |
Z-6 Rotary Blaster | Large | 4600 | 3d10 | NO | A | 12.5 kg | Energy | Licensed, Rare |
PISTOL | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
DC-15s Blaster Pistol | Small | 900 | 2d8 | YES | S | 0.75 kg | Energy | Military |
DC-17 Blaster Pistol | Small | 600 | 4d6 | YES | S, A | 1 kg | Energy | Military |
DT-57 "Annihilator" | Medium | 850 | 3d10 | YES | S | 1.8 kg | Energy | Restricted, Rare |
Ion Prod | Tiny | 250 | 1d6 (Ion) | NO | S | 1 kg | Energy (Ion) | Licensed |
Neural-Net Eraser | Small | 4000 | 3d6 (Ion) | NO | S | 1 kg | Energy (Ion) | Restricted, Rare |
Wawaatt Arms Sidearm Blaster2 | Small | 1100 | 4d6 | NO | S | 1.8 kg | Energy | Restricted |
RIFLE | SIZE | COST | DAMAGE | STUN | RATE OF FIRE | WEIGHT | TYPE | AVABILITY |
ACP Repeater Gun2 | Medium | 1200 | 3d6 | NO | A | 4.5 kg | Piercing | Restricted |
BC7 Medium Blaster Carbine | Medium | 1000 | 3d8 | YES | S, A | 3.1 kg | Energy | Licensed |
DC-15a Blaster Rifle | Large | 1400 | 3d10 | YES | S, A | 7 kg | Energy | Military |
DC-15s Blaster Rifle | Medium | 1000 | 3d8 | YES | S, A | 3.8 kg | Energy | Military |
DC-15x Sniper Rifle | Large | 1500 | 2d10 | NO | S | 7 kg | Energy | Military |
DC-17m IWS | Varies | 10000 | Varies | Varies | Varies | 7.5 kg | Energy | Military |
E-5 Droid Blaster | Medium | 900 | 3d8 | YES | S, A | 2.2 kg | Energy | Military |
E-5s Blaster Rifle3 | Large | 950 | 3d10 | NO | S | 2.5 kg | Energy | Military |
HB-9 Blaster Rifle | Large | 1200 | 2d8 | YES | S | 6.5 kg | Energy | Licensed, Rare |
Wawaatt Arms Slugthrower Rifle | Large | 500 | 3d8 | NO | S | 6.5 kg | Piercing | Restricted |
WESTAR-M5 Blaster Rifle | Large | 1900 | 3d8 | NO | S, A | 5 kg | Energy | Military, Rare |
X-1 Disruptor Rifle | Large | 4500 | 3d10 | NO | S | 8.5 kg | Energy | Illegal, Rare |
SIMPLE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
Pulley Bow | Large | 2000 | 1d8 | NO | S | 2 kg | Piercing | Rare |
Rope Spike | Small | 200 | 1d6 | NO | S | 0.5 kg | Slashing and Piercing | Rare |
GRENADE | SIZE | COST | DAMAGE | STUN SETTING | RATE OF FIRE | WEIGHT | TYPE | AVAILABILITY |
Diversionary Flash Detonator1 | Tiny | 500 | Special | NO | S | 0.5 kg | Energy | Military |
LDA Grenade1 | Tiny | 1200 | N/A | NO | S | 0.5 kg | Special | Military |
LXR-6 Concussion Grenade1 | Tiny | 400 | 3d8 | NO | S | 0.5 kg | Energy | Restricted |
Pulse Grenade1 | Small | 1200 | 4d6 (Ion) | NO | S | 1 kg | Energy (Ion) | Military |
Sonic Detonator1 | Tiny | 800 | 1d4 | 4d8 | S | 0.5 kg | Energy (Sonic, Stun) | Military |
V-1 Thermal Detonator1 | Tiny | 2500 | 9d6 | NO | S | 0.5 kg | Energy | Military |
Virus Bomb1 | Tiny | Varies | 4d6 | NO | S | 1 kg | Varies | Illegal |
*See Republic Decree E49D139.41
1: Area Attack weapon.
2: Inaccurate weapon.
3: Accurate Weapon.
Explosives[]
Generally more powerful than grenades, explosives were used frequently during the Clone Wars. Commando teams most commonly used explosive devices to destroy enemy structures or as siege weapons. Explosives cannot be used like grenades, but are commonly equipped with a timer allowing a delayed detonation of up to an hour on a standard timer, or longer with a specialized timer.
MINE | COST | DAMAGE | TYPE | WEIGHT | SIZE | AVAILABILITY |
---|---|---|---|---|---|---|
BlasTech Proximity Mine | 750 | 2d4 | Energy | 1 kg | Tiny | Restricted |
HX2 Landmine | 500 | 2d8 | Energy | 1 kg | Tiny | Military |
EXPLOSIVE | COST | DAMAGE | TYPE | WEIGHT | SIZE | AVAILABILITY |
"Borebang" Subterranean Explosive | 1500 | Special | Energy | 1 kg | Small | Military, Rare |
Micro-Explosive Charge | 200 | 1d8 | Energy | 0.1 kg | Fine | Military |
Thermal Bomb | 800 | 3d6 (Fire) | Energy and Fire | 0.5 kg | Tiny | Restricted |
Weapon Emplacements[]
See also: Weapon Emplacements
Anti-personnel and anti-vehicle emplacements saw increased exposure during the Clone Wars. Primarily used to defend fortified positions, weapon emplacements were heavily used by both The Confederacy of Independent Systems and The Galactic Republic.
WEAPON EMPLACEMENT | TYPE | CHALLENGE LEVEL | IMAGE |
---|---|---|---|
MMLT Missile Launcher | Antipersonnel | CL 3 | |
VLD2261 Laser Turret | Antivehicle | CL 8 | Image Unavailable |
v-188 "Penetrator" Turbolaser | Antivehicle | CL 10 | |
Wawaatt Arms Dual Missile Turret | Antivehicle | CL 4 | |
Wawaatt Arms Quadrail Launcher | Antipersonnel | CL 3 |
Armor[]
During the Clone Wars, protective armor saw increased usage. This was mostly attributed to the clones of the Grand Army of the Republic. Created from the genetic code of a Mandalorian, the Republic soldiers held the same proclivity for armor as their "Father," Jango Fett. With assistance from Fett and the armorsmiths of Kamino, the clones made impressive use of body armor. Unfortunately for the clones, they were not the only ones to exploit the use of personal armor.
New Armor Upgrade: White-Noise Anti-Static System
Clone Trooper Armor Variations[]
Main Article: Clone Trooper Armor
Despite the fact that Clone Trooper Armor was made to be fully modular, the armor was typically pre-fitted to specifications dictated by individual military units. These are known configurations of clone trooper armor used during the Clone Wars.
General Equipment[]
The time of the Clone Wars saw a wider variety of technology being used. Greater strides in technological advancement were achieved than there had been in a millennium. Common equipment available in a Clone Wars campaign is given in the following section.
COMMUNICATIONS DEVICE | COST | WEIGHT |
---|---|---|
Translation Pod | 15000 | - |
COMPUTER OR STORAGE DEVICE | COST | WEIGHT |
Implant Chip | 4000 | 0 kg |
Recognizer Lock | 2000 | 0.1 kg |
DETECTION OR SURVEILLANCE DEVICE | COST | WEIGHT |
Anti-Surveillance Gauze | 4000/m2 | 0.2 kg |
Confounder | 12000 | 0.1 kg |
Distortion Field Emitter | 8000 | 12 kg |
Flex-Mask | 4000 | 0 kg |
Holographic Image Recorder | 10000 | 1.5 kg |
Holographic Projection System | 100000+ | 80 kg |
Holorecording Electrobinoculars | 5000 | 1 kg |
Holo-Spy Cam | 2000 | 1 kg |
Interstitial Field Generator | 65000 | 80 kg |
Isotope Tracking System | 5000 | 1 kg |
Jedi Portable Scanner | 8000 | 1 kg |
Micro-Anechoic | 1000/m2 | - |
Neuro-Saav Electrobinoculars | 2500 | 2 kg |
Scientific Information/Instrument Package | ||
Media | 1000 | 1 kg |
Terminal | 34000 | 1 kg |
Strip-Cam | 2000 | 0.1 kg |
Templast | 2000 | 0.1 kg |
Tracer Orb | 500 | - |
IMPLANT | COST | WEIGHT |
Brain-Wave Control Device | 50000 | 5 kg |
Mind Lattice | 30000 | - |
LIFE SUPPORT | COST | WEIGHT |
Depth Suit | 1200 | 6 kg |
MEDICAL GEAR | COST | WEIGHT |
Antisepsis Field Generator | 8000 | 20 kg |
Bota | 50000 | 1 kg |
Coagulin | 500 | 0.1 kg |
Cordrazine | 1000 | 0.1 kg |
Delta-Wave Inducer | 3000 | 5 kg |
Diagnoster | 1000 | 3 kg |
Fantazi Mushroom | 500 | 0.2 kg |
Gas Binder | 300 | 0.4 kg |
Healy Gripper | 100 | 0.3 kg |
Medical Capsule | 12000 | 250 kg/10 kg |
Medical Defibrillator | 2000 | 0.2 kg |
Nerve Stick | 50 | 0.1 kg |
Pressor Field Generator | 5000 | 5 kg |
Regen Stim | 500 | 0.1 kg |
SURVIVAL GEAR | COST | WEIGHT |
Defense Shield Generator | 15000 | 27 kg |
Droptacs | 500 | - |
Envirosuit | 1500 | 12 kg |
Force Dome Generator | 52000 | 50 kg |
Magnatomic Boots | 4000 | 5 kg |
Mon Calamari Personal Shield | 800 | 4 kg |
Permadome | 5000 | 50 kg |
Luma Flare | 200 | 5 kg |
Sound Dampeners | 200 | - |
Wallet Tent | 800 | 3 kg |
TOOL | COST | WEIGHT |
Binder Chair | 3000 | 25 kg |
Formchair | Varies | Varies |
Laser Cuffs | 2000 | 0.2 kg |
Lockbreaker | 24000 | 0.2 kg |
Security Overrider | 15000 | 0.2 kg |
WEAPON OR ARMOR ACCESSORY | COST | WEIGHT |
Blast Pauldron | 500 | 1 kg |
Kama | 500 | 1 kg |
Neck Guard | 200 | 0.5 kg |
SITH ARTIFACTS | COST | WEIGHT |
Sith Torture Mask | 100000 | 1 kg |
Darth Andeddu's Holocron | - | - |
Common Items[]
The following collections are groups of items that while significant to most groups of adventurers, could be used in interesting ways by the Gamemasters to diversify a campaign.
- Communication Gear: Interesting new ways of communicating and disrupting transmissions were created and used during the Clone Wars.
- Medical Supplies: Various pieces of medical equipment have been used for millennia all across the galaxy. Some items have become so commonplace that many take them for granted.
- Information Technology: Important information was transmitted in a variety of ways in the Republic during the Clone Wars. From the mundane to the super secret takes all different shapes. Below are examples of how information was protected, stored or transferred.
Biological Weapons[]
The Confederacy of Independent Systems, knowing it faced a mostly biological Republic army with its mechanically-dominant forces, quickly made the decision to employ a variety of biological and chemical weapons. Two beings were most directly responsible for creating the majority of these aberrations- Jenna Zan Arbor and Ovolot Qail Uthan. Like most other Poisons and Diseases, the following list can be used as a portable weapon in a Virus Bomb.
POISON | APPLICATIONS | CHALLENGE LEVEL |
---|---|---|
Blue Shadow Virus | Contract, Inhaled | CL 10 |
Clone-Killer Gas | Inhaled | CL 8 |
Clone-Nano Virus | Contact, Inhaled | CL 6 |
Dihexalon | Contact | CL 4 |
Nytinite | Contact | CL 4 |
Paraleptin/Tritoxinate | Contract, Ingested, Inhaled | CL 8 |
Tisyn-C Nerve Gas | Contact, Inhaled | CL 8 |
New Spice: Thyssel Bark
Traps[]
See also: Hazards
Weapons and technology used in war efforts were not always as overt as those seen on the battlefield. Some devices used during the Clone Wars carried out their missions in a more sinister approach. Traps are a common method of passive defense as well as offense, and they were employed frequently during the Clone Wars.
NAME | KEYWORDS | CHALLENGE LEVEL |
---|---|---|
Force Harvester | Area, Artificial | CL 10 |
Lightstorm Chamber | Area, Artificial, Energy | CL 8 |
Radiation Beam Field | Artificial, Atmosphere, Disease | CL 10 |