Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook

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The galaxy has seen the development of a vast array of devices over the millennia. Countless wars have been waged on every scale and an immeasurable amount of lives have been lost. Over the years, new devices have been created to be more effective on the battlefield. Some focus on efficiency and precision, or provide aid to those on the battlefield. Other creations aim to be more destructive than anything the galaxy has ever seen. The Clone Wars were no exception.

Research and development teams worked tirelessly on both sides to create a greater cache of weaponry and ingenious equipment in order to win the war. The Confederacy of Independent Systems uses its resources to manufacture everything from blasters to biochemical weapons. The Galactic Republic works equally hard to outdo their adversaries. The two armies create weapons of unspeakable devastation and devices that would be used in a variety of fields for years to come.

Melee Weapons[edit | edit source]

The Clone Wars, like any other large-scale conflict, saw a blend of new and old technologies used to achieve victory. Though often dated, even antiquated, various melee weapons continued to see use during the Clone Wars.

ADVANCED MELEE WEAPON SIZE COST DAMAGE STUN SETTING WEIGHT TYPE AVAILABILITY
Devastator Vibroblade Small 350 2d6 (+3 Unarmed) NO 1 kg Piercing and Slashing -
Flameknife Small 3000 2d6 NO 1 kg Fire and Slashing Restricted
Geonosian Force Pike Large 1300 2d10/2d10 NO 3 kg Energy and Piercing Restricted
EXOTIC WEAPON SIZE COST DAMAGE STUN SETTING WEIGHT TYPE AVAILABILITY
Cortosis Staff Large 12000 1d8/1d6 NO 4 kg Energy and Slashing or Bludgeoning Rare
Verpine Power Lance Large 2000 Varies NO 7 kg Varies -
Vibroshield Small 6000 2d6 NO 4 kg Slashing Rare
SIMPLE WEAPON SIZE COST DAMAGE STUN SETTING WEIGHT TYPE AVAILABILITY
Dynamic Hammer Medium 3000 2d8 NO 6 kg Bludgeoning -
Hook Blade Tiny 500 1d4 NO 1 kg Slashing Restricted, Rare
Slaver Blade Medium 175 1d10 NO 4 kg Slashing -

Ranged Weapons[edit | edit source]

Ranged weapons have been commonplace in the galaxy for millennia, ever-present even on the most far-out backwater planets. Many new designs were introduced during the Clone Wars that produced carnage on the battlefield.

EXOTIC WEAPON SIZE COST DAMAGE STUN SETTING RATE OF FIRE WEIGHT TYPE AVAILABILITY
ACP Array Gun1 Medium 1500 3d8 NO S 4.5 kg Piercing Restricted
Brainwave Canceller Tiny 3500 - YES (Only, 2d6) S 2.0 kg Energy Restricted*
DN Boltcaster Large 1000 2d6 NO S 4.5 kg Energy Licensed
Elite Beam Weapon Medium 1975 3d8 NO S, A 3.5 kg Energy Military, Rare
Sonic Blaster Small 1100 3d8 YES (4d8) S, A 3 kg Energy (Sonic) Licensed
Verpine Shattergun Small 15000 4d8 NO S 1 kg Piercing Illegal, Rare
Verpine Sniper Rifle Medium 24000 4d10 NO S 4.5 kg Piercing Illegal, Rare
Wawaatt Arms Long-Gun2 Large 2000 3d12 NO S 7 kg Energy Restricted, Rare
HEAVY WEAPON SIZE COST DAMAGE STUN SETTING RATE OF FIRE WEIGHT TYPE AVAILABILITY
CR-1 Blaster Cannon1 Large 1000 Varies NO S 4.5 kg Energy Licensed, Rare
Bulldog Rocket Launching Rifle1 Medium 1800 4d6 NO S 6 kg Energy Military
"Bunker Buster" Torpedo1 Large 8000 4d6 NO S 12 kg Energy Military, Rare
E-60R Missile Launcher1 Large 1800 Special Special S 8 kg Varies Military
EMP Launcher1 Large 1950 3d10 (Ion) NO S 3.5 kg Energy (Ion) Military
EWHB-12 Heavy Repeater Huge 10000 3d12 NO A 40 kg Energy Military
LJ-50 Concussion Rifle1,2 Large 2800 4d8 NO S 8 Energy Military, Rare
LS-150 ACP Repeater Gun2 Large 2500 4d8 NO A 12.5 kg Piercing Restricted, Rare
MiniMag Missile Launcher1 Large 2500 Varies NO S 15 kg Varies Military
MM(X) Grenade Launcher1 Large 18000 Varies Varies S 24 kg Varies Military, Rare
PLX-1 Missile/Rocket Launcher1 Large 2000 7d8 NO S 12 kg Energy Military
Razor-Net Medium 1750 1d8 NO S 5 kg Slashing Restricted
RD-4 Grenade Launcher1 Large 1500 Special NO S 10 kg Energy Military
Reciprocating Quad Blaster Large 5500 6d8 NO A 8 kg Energy Military, Rare
Thunderbolt Repeater Blaster Large 3800 3d10 NO A 16 kg Energy Licensed
Homing Rocket Launcher1 Large 4800 4d8 NO Special 22 kg Energy Restricted, Rare
Z-6 Rotary Blaster Large 4600 3d10 NO A 12.5 kg Energy Licensed, Rare
PISTOL SIZE COST DAMAGE STUN SETTING RATE OF FIRE WEIGHT TYPE AVAILABILITY
DC-15s Blaster Pistol Small 900 2d8 YES S 0.75 kg Energy Military
DC-17 Blaster Pistol Small 600 4d6 YES S, A 1 kg Energy Military
DT-57 “Annihilator” Medium 850 3d10 YES S 1.8 kg Energy Restricted, Rare
Ion Prod Tiny 250 1d6 (Ion) NO S 1 kg Energy (Ion) Licensed
Neural-Net Eraser Small 4000 3d6 (Ion) NO S 1 kg Energy (Ion) Restricted, Rare
Wawaatt Arms Sidearm Blaster2 Small 1100 4d6 NO S 1.8 kg Energy Restricted
RIFLE SIZE COST DAMAGE STUN RATE OF FIRE WEIGHT TYPE AVABILITY
ACP Repeater Gun2 Medium 1200 3d6 NO A 4.5 kg Piercing Restricted
BC7 Medium Blaster Carbine Medium 1000 3d8 YES S, A 3.1 kg Energy Licensed
DC-15a Blaster Rifle Large 1400 3d10 YES S, A 7 kg Energy Military
DC-15s Blaster Rifle Medium 1000 3d8 YES S, A 3.8 kg Energy Military
DC-15x Sniper Rifle Large 1500 2d10 NO S 7 kg Energy Military
DC-17m IWS Varies 10000 Varies Varies Varies 7.5 kg Energy Military
E-5 Droid Blaster Medium 900 3d8 YES S, A 2.2 kg Energy Military
E-5s Blaster Rifle3 Large 950 3d10 NO S 2.5 kg Energy Military
HB-9 Blaster Rifle Large 1200 2d8 YES S 6.5 kg Energy Licensed, Rare
Wawaatt Arms Slugthrower Rifle Large 500 3d8 NO S 6.5 kg Piercing Restricted
WESTAR-M5 Blaster Rifle Large 1900 3d8 NO S, A 5 kg Energy Military, Rare
X-1 Disruptor Rifle Large 4500 3d10 NO S 8.5 kg Energy Illegal, Rare
SIMPLE WEAPON SIZE COST DAMAGE STUN SETTING RATE OF FIRE WEIGHT TYPE AVAILABILITY
Pulley Bow Large 2000 1d8 NO S 2 kg Piercing Rare
Rope Spike Small 200 1d6 NO S 0.5 kg Slashing and Piercing Rare
GRENADE SIZE COST DAMAGE STUN SETTING RATE OF FIRE WEIGHT TYPE AVAILABILITY
Diversionary Flash Detonator1 Tiny 500 Special NO S 0.5 kg Energy Military
LDA Grenade1 Tiny 1200 N/A NO S 0.5 kg Special Military
LXR-6 Concussion Grenade1 Tiny 400 3d8 NO S 0.5 kg Energy Restricted
Pulse Grenade1 Small 1200 4d6 (Ion) NO S 1 kg Energy (Ion) Military
Sonic Detonator1 Tiny 800 1d4 4d8 S 0.5 kg Energy (Sonic, Stun) Military
V-1 Thermal Detonator1 Tiny 2500 9d6 NO S 0.5 kg Energy Military
Virus Bomb1 Tiny Varies 4d6 NO S 1 kg Varies Illegal

*See Republic Decree E49D139.41

1: Area Attack weapon.

2: Inaccurate weapon.

3: Accurate Weapon.

Explosives[edit | edit source]

Generally more powerful than grenades, explosives were used frequently during the Clone Wars. Commando teams most commonly used explosive devices to destroy enemy structures or as siege weapons. Explosives cannot be used like grenades, but are commonly equipped with a timer allowing a delayed detonation of up to an hour on a standard timer, or longer with a specialized timer.

MINE COST DAMAGE TYPE WEIGHT SIZE AVAILABILITY
BlasTech Proximity Mine 750 2d4 Energy 1 kg Tiny Restricted
HX2 Landmine 500 2d8 Energy 1 kg Tiny Military
EXPLOSIVE COST DAMAGE TYPE WEIGHT SIZE AVAILABILITY
"Borebang" Subterranean Explosive 1500 Special Energy 1 kg Small Military, Rare
Micro-Explosive Charge 200 1d8 Energy 0.1 kg Fine Military
Thermal Bomb 800 3d6 (Fire) Energy and Fire 0.5 kg Tiny Restricted

Weapon Emplacements[edit | edit source]

See also: Weapon Emplacements

Anti-personnel and anti-vehicle emplacements saw increased exposure during the Clone Wars. Primarily used to defend fortified positions, weapon emplacements were heavily used by both The Confederacy of Independent Systems and The Galactic Republic.

WEAPON EMPLACEMENT TYPE CHALLENGE LEVEL IMAGE
MMLT Missile Launcher Antipersonnel CL 3
MMLT Missile Launcher.jpg
VLD2261 Laser Turret Antivehicle CL 8 Image Unavailable
v-188 “Penetrator” Turbolaser Antivehicle CL 10
V-188 “Penetrator” Turbolaser.png
Wawaatt Arms Dual Missile Turret Antivehicle CL 4
Wawaatt Arms Dual Missile Turret.jpg
Wawaatt Arms Quadrail Launcher Antipersonnel CL 3
Wawaatt Arms Quadrail Launcher.jpg

Armor[edit | edit source]

During the Clone Wars, protective armor saw increased usage. This was mostly attributed to the clones of the Grand Army of the Republic. Created from the genetic code of a Mandalorian, the Republic soldiers held the same proclivity for armor as their "Father," Jango Fett. With assistance from Fett and the armorsmiths of Kamino, the clones made impressive use of body armor. Unfortunately for the clones, they were not the only ones to exploit the use of personal armor.

LIGHT ARMOR COST ARMOR BONUS TO REFLEX DEFENSE EQUIPMENT BONUS TO FORTITUDE DEFENSE MAXIMUM DEX BONUS WEIGHT AVAILABILITY
ARC Trooper Armor 30000 +7 +3 +4 12 kg Military, Rare
Clone Trooper Armor, Phase I 8000 +5 +2 +1 38 kg Military, Rare
Clone Trooper Armor, Phase II 10000 +6 +2 +3 19 kg Military, Rare
Clone Trooper Armor, Light 6000 +3 +1 +4 6 kg Military, Rare
Emergency Rescue Protective Suit 1500 +2 +1 +4 5 kg Rare
Geonosian Armor 1200 +1 - +5 4 kg Restricted
Graylite Armor 8000 +4 - +4 10 kg -
Mon Calamari Body Armor 4000 +4 - +4 12 kg Rare
Neimoidian Warrior Armor 3000 +3 - +4 17 kg Rare
Red Guard Armor 16000 +6 +2 +4 16 kg Military, Rare
Senate Guard Armor 10000 +4 - +4 12 kg Restricted, Rare
Wookiee Battle Armor 1000 +2 - +5 15 kg Rare
MEDIUM ARMOR COST ARMOR BONUS TO REFLEX DEFENSE EQUIPMENT BONUS TO FORTITUDE DEFENSE MAXIMUM DEX BONUS WEIGHT AVAILABILITY
Coolth Suit 6000 - - +2 30 kg -
Cortosis Armor 20000 +8 +2 +3 30 kg Restricted, Rare
Geonosian Elite Armor 3000 +6 +2 +3 15 kg Rare
Katarn-Class Battle Armor, Mk I 35000 +5 +2 +2 20 kg Military, Rare
Katarn-Class Battle Armor, Mk II 45000 +6 +2 +3 20 kg Military, Rare
Katarn-Class Battle Armor, Mk III 65000 +6 +2 +3 20 kg Military, Rare
HEAVY ARMOR COST ARMOR BONUS TO REFLEX DEFENSE EQUIPMENT BONUS TO FORTITUDE DEFENSE MAXIMUM DEX BONUS WEIGHT AVAILABILITY
Blaze Trooper Armor 75000 +9 +5 +0 40 kg Military, Rare
Space Trooper Armor, Prototype 100000 +9 +5 +0 60 kg Military, Rare

New Armor Upgrade: White-Noise Anti-Static System

Clone Trooper Armor Variations[edit | edit source]

Main Article: Clone Trooper Armor

Despite the fact that Clone Trooper Armor was made to be fully modular, the armor was typically pre-fitted to specifications dictated by individual military units. These are known configurations of clone trooper armor used during the Clone Wars.

General Equipment[edit | edit source]

The time of the Clone Wars saw a wider variety of technology being used. Greater strides in technological advancement were achieved than there had been in a millennium. Common equipment available in a Clone Wars campaign is given in the following section.

COMMUNICATIONS DEVICE COST WEIGHT
Translation Pod 15000 -
COMPUTER OR STORAGE DEVICE COST WEIGHT
Implant Chip 4000 0 kg
Recognizer Lock 2000 0.1 kg
DETECTION OR SURVEILLANCE DEVICE COST WEIGHT
Anti-Surveillance Gauze 4000/m2 0.2 kg
Confounder 12000 0.1 kg
Distortion Field Emitter 8000 12 kg
Flex-Mask 4000 0 kg
Holographic Image Recorder 10000 1.5 kg
Holographic Projection System 100000+ 80 kg
Holorecording Electrobinoculars 5000 1 kg
Holo-Spy Cam 2000 1 kg
Interstitial Field Generator 65000 80 kg
Isotope Tracking System 5000 1 kg
Jedi Portable Scanner 8000 1 kg
Micro-Anechoic 1000/m2 -
Neuro-Saav Electrobinoculars 2500 2 kg
Scientific Information/Instrument Package
Media 1000 1 kg
Terminal 34000 1 kg
Strip-Cam 2000 0.1 kg
Templast 2000 0.1 kg
Tracer Orb 500 -
IMPLANT COST WEIGHT
Brain-Wave Control Device 50000 5 kg
Mind Lattice 30000 -
LIFE SUPPORT COST WEIGHT
Depth Suit 1200 6 kg
MEDICAL GEAR COST WEIGHT
Antisepsis Field Generator 8000 20 kg
Bota 50000 1 kg
Coagulin 500 0.1 kg
Cordrazine 1000 0.1 kg
Delta-Wave Inducer 3000 5 kg
Diagnoster 1000 3 kg
Fantazi Mushroom 500 0.2 kg
Gas Binder 300 0.4 kg
Healy Gripper 100 0.3 kg
Medical Capsule 12000 250 kg/10 kg
Medical Defiberator 2000 0.2 kg
Nerve Stick 50 0.1 kg
Pressor Field Generator 5000 5 kg
Regen Stim 500 0.1 kg
SURVIVAL GEAR COST WEIGHT
Defense Shield Generator 15000 27 kg
Droptacs 500 -
Envirosuit 1500 12 kg
Force Dome Generator 52000 50 kg
Magnatomic Boots 4000 5 kg
Mon Calamari Personal Shield 800 4 kg
Permadome 5000 50 kg
Luma Flare 200 5 kg
Sound Dampeners 200 -
Wallet Tent 800 3 kg
TOOL COST WEIGHT
Binder Chair 3000 25 kg
Formchair Varies Varies
Laser Cuffs 2000 0.2 kg
Lockbreaker 24000 0.2 kg
Security Overrider 15000 0.2 kg
WEAPON OR ARMOR ACCESSORY COST WEIGHT
Blast Pauldron 500 1 kg
Kama 500 1 kg
Neck Guard 200 0.5 kg
SITH ARTIFACTS COST WEIGHT
Sith Torture Mask 100000 1 kg
Darth Andeddu's Holocron - -

Common Items[edit | edit source]

The following collections are groups of items that while significant to most groups of adventurers, could be used in interesting ways by the Gamemasters to diversify a campaign.

  • Communication Gear: Interesting new ways of communicating and disrupting transmissions were created and used during the Clone Wars.
  • Medical Supplies: Various pieces of medical equipment have been used for millennia all across the galaxy. Some items have become so commonplace that many take them for granted.
  • Information Technology: Important information was transmitted in a variety of ways in the Republic during the Clone Wars. From the mundane to the super secret takes all different shapes. Below are examples of how information was protected, stored or transferred.

Biological Weapons[edit | edit source]

See also: Diseases, Poisons

The Confederacy of Independent Systems, knowing it faced a mostly biological Republic army with its mechanically-dominant forces, quickly made the decision to employ a variety of biological and chemical weapons. Two beings were most directly responsible for creating the majority of these aberrations- Jenna Zan Arbor and Ovolot Qail Uthan. Like most other Poisons and Diseases, the following list can be used as a portable weapon in a Virus Bomb.

POISON APPLICATIONS CHALLENGE LEVEL
Blue Shadow Virus Contract, Inhaled CL 10
Clone-Killer Gas Inhaled CL 8
Clone-Nano Virus Contact, Inhaled CL 6
Dihexalon Contact CL 4
Nytinite Contact CL 4
Paraleptin/Tritoxinate Contract, Ingested, Inhaled CL 8
Tisyn-C Nerve Gas Contact, Inhaled CL 8

New Spice: Thyssel Bark

Traps[edit | edit source]

See also: Hazards

Weapons and technology used in war efforts were not always as overt as those seen on the battlefield. Some devices used during the Clone Wars carried out their missions in a more sinister approach. Traps are a common method of passive defense as well as offense, and they were employed frequently during the Clone Wars.

NAME KEYWORDS CHALLENGE LEVEL
Force Harvester Area, Artificial CL 10
Lightstorm Chamber Area, Artificial, Energy CL 8
Radiation Beam Field Artificial, Atmosphere, Disease CL 10
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