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This article details the Brawler character found in Scum and Villainy. You may be looking for the Core Rulebook Talent Tree of the same name, the Brawler Talent Tree.


Reference Book: Star Wars Saga Edition Scum and Villainy

Affiliations: General Units

A Brawler focuses on Unarmed combat. Inexperienced Brawlers might be little more than local toughs found in cantinas and back allies, but more experienced Brawlers are often fighters in illegal (or at least shadowy) fighting sports or enforcers for mid-level criminals. Professional sport fighters are less common, and such Brawlers might learn ancient forms of Unarmed combat, developed by mysterious orders that have left behind little more than a few Datacards and the occasional abandoned temple ruin.

Many people discount Brawlers as irrelevant in a world of vibroweapons and blasters, but it's worth noting that a Brawler doesn't need to draw, or even carry, a weapon to be dangerous. This makes them popular bodyguards in worlds with strong weapon regulations.


Brawler Statistics (CL 5)[]

Species Variations

Medium Human Soldier 5

Force Points: 4

Initiative: +9; Senses: Perception +3

Languages: Basic

Defenses[]

Reflex Defense: 20 (Flat-Footed: 16), Fortitude Defense: 19, Will Defense: 16

Hit Points: 62, Damage Threshold: 19

Offense[]

Speed: 6 Squares

Melee: Combat Gloves +9 (1d8+7)

Melee: Combat Gloves +9 (2d8+7) with Mighty Swing

Ranged: Hold-Out Blaster Pistol +7 (3d4+2)

Base Attack Bonus: +5, Grapple: +8

Attack Options: Desperate GambitH, Experienced Brawler, Mighty Swing, Stunning Strike

H- Human bonus Feat

Base Stats[]

Abilities: Strength 16, Dexterity 14, Constitution 14, Intelligence 8, Wisdom 12, Charisma 10

Talents: Experienced Brawler, Melee Smash, Stunning Strike

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Desperate GambitH, Martial Arts I, Martial Arts II, Mighty Swing, Weapon Focus (Simple Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +9, Initiative +9, Jump +10H

Possessions: Combat Gloves, Hold-Out Blaster Pistol, Comlink (Short-Range)

H- Human bonus Feat or Trained Skill

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