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This page details the Bounty Hunter Character found in the Core Rulebook. You might be looking for the Core Rulebook Prestige Class of the same name, the Bounty Hunter.

Affiliations: The Fringe, The Crimson Axe

Bounty Hunters track and recover sentient beings to bring them to "Justice"- even if that's little more than a Hutt's personal vendetta. Before The Empire, most Bounty Hunters were members of a galaxywide guild that worked openly, taking contracts to hunt down criminals for various authorities. During the Emperor's reign, the guild fragmented, leaving a large number of independent operatives. Though they occasionally band together to tackle particularly difficult targets, most of the time they work alone, vying against each other to collect the largest rewards. Bounty Hunters differ from Assassins in that they usually seek to capture their targets, not kill them.

 Bounty Hunter Statistics (CL 7) Edit

Medium Human Nonheroic 4/Scout 3/Bounty Hunter 3

Force Points: 2; Dark Side Score: 4

Initiative: +8; Senses: Low-Light Vision; Perception: +14

Languages: Basic

Defenses Edit

Reflex Defense: 24 (Flat-Footed: 21), Fortitude Defense: 20, Will Defense: 18

Hit Points: 64, Damage Threshold: 20

Offense Edit

Speed: 4 Squares

Melee: Vibrobayonet +10 (2d6+7)

Melee: Vibrobayonet +10 (3d6+7) with Mighty Swing

Ranged: Blaster Carbine +11 (3d8+3)

Ranged: Blaster Carbine +9 (4d8+3) with Rapid Shot

Ranged: Stun Grenade (2) +11 (4d6+3 (Stun), 2-square Burst)

Base Attack Bonus: +8, Grab: +11

Attack Options: Hunter's Mark, Mighty Swing, Rapid Shot

Special Actions: Familiar Foe (+1), Hunter's Target, Point-Blank Shot, Precise ShotH

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 15, Dexterity 16, Constitution 14, Intelligence 8, Wisdom 14, Charisma 10

Talents: Acute Senses, Expert Tracker, Hunter's Mark, Hunter's Target

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Mighty Swing, Point-Blank Shot, Precise ShotH, Rapid Shot, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Perception +14H (May reroll, must take second result), Survival +12

Possessions: Corellian Powersuit (+7 Reflex) with Helmet Package, Blaster Carbine, Vibrobayonet, Stun Grenades (2), Utility Belt (Standard) with Medpac, Bounty Hunter's License, Datapad (Standard)

H- Human bonus Feat or Trained Skill

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