At each even-numbered level (2nd, 4th, 6th, etc.), a Technician gains a Bonus Feat. This Feat must be selected from the following list, and a Technician must meet any prerequisites for that Feat.
Bonus Feats[]
Below include all Technician Bonus Feats found in the Saga Edition Core Rulebook.
| FEAT NAME | PREREQUISITES | BENEFITS |
|---|---|---|
| Cybernetic Surgery | Trained in Treat Injury | Install a Cybernetic Prosthesis onto a living being. |
| Dodge | Dexterity 13 | Gain a +1 dodge bonus to Reflex Defense against a selected target. |
| Exotic Weapon Proficiency | Base Attack Bonus +1 | Wield an Exotic Weapon without penalty. |
| Linguist | Intelligence 13 | Gain bonus Languages equal to 1 + your Intelligence modifier (minimum 1). |
| Precise Shot | Point-Blank Shot | No -5 penalty for shooting into melee. |
| Skill Focus | None | Gain +5 competence bonus on Skill Checks with one Trained Skill. |
| Skill Training | None | You become Trained in one Class Skill. |
| Surgical Expertise | Trained in Treat Injury | You can perform Surgery in 10 minutes instead of 1 hour. |
| Vehicular Combat | Trained in Pilot | Negate one attack per round against the Vehicle you're piloting. |
| Weapon Proficiency (Pistols) | None | Ignore -5 penalty on attack rolls with Pistols. |
| Weapon Proficiency (Simple Weapons) | None | Ignore -5 penalty on attack rolls with Simple Weapons. |
Additional Bonus Feats[]
The below details all Technician Bonus Feats found within the Star Wars Saga Edition Reference Books.
Starships of the Galaxy[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Starship Designer | Tech Specialist, Trained in Mechanics | You are trained to design (and redesign) Starships. |
| Tech Specialist | Trained in Mechanics | You can make custom modifications to Armor, Weapons, Vehicles, Droids, and Devices. |
Knights of the Old Republic Campaign Guide[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Gearhead | None | Make Mechanics and Use Computer checks quickly. |
| Implant Training | Possess an Implant | You don't move additional steps down the Condition Track due to your Implants. |
| Logic Upgrade: Self-Defense | Droid | Grant yourself +2 to the Defense of your choice for 1 round. |
| Logic Upgrade: Tactician | Droid, Base Attack Bonus +4 | Grant a +5 bonus to attack with a successful Aid Another attempt. |
| Quick Skill | None | Take 10 on Skill Checks when rushed, Take 20 in half of the normal time. |
Force Unleashed Campaign Guide[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Advantageous Cover | Trained in Stealth | Gain additional benefits from Cover. |
| Bad Feeling | None | Always have a Move Action during the Surprise Round. |
| Informer | Trained in Perception | Gather Information with Perception skill, and do it faster. |
| Rapport | Wisdom 13 | Grant an additional +2 bonus when using the Aid Another action. |
| Recall | Trained in one Knowledge Skill | Reroll any Knowledge skill check, keeping the better result. |
| Scavenger | None | Gather materials for building objects. |
Scum and Villainy[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Burst of Speed | Trained in Endurance | Move speed twice as Move Action. |
| Cornered | None | When unable to Withdraw, +2 on attacks. |
| Desperate Gambit | None | Reroll missed attack by taking a penalty to Reflex Defense. |
| Duck and Cover | Trained in Stealth | You dive for Cover when you avoid Area Attacks. |
| Hasty Modification | Tech Specialist | Swap one trait for another trait. |
| Impulsive Flight | None | Withdraw faster. |
| Opportunistic Retreat | Combat Reflexes | Sacrifice Attack of Opportunity to move at half speed. |
| Signature Device | Tech Specialist | Install two traits. |
| Slippery Maneuver | Dodge | Dodge two targets, Withdraw at full speed. |
| Superior Tech | Intelligence 17, Tech Specialist, 9th level | Install superior equipment upgrades. |
Clone Wars Campaign Guide[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Artillery Shot | None | You increase the efficiency of your Burst and Splash Weapon attacks. |
| Droidcraft | Trained in Mechanics | Repair a Droid in 10 minutes instead of 1 hour. |
| Experienced Medic | Trained in Treat Injury | Perform Surgery on multiple creatures simultaneously. |
| Expert Droid Repair | Trained in Mechanics | Repair multiple Droids simultaneously. |
| Gunnery Specialist | Base Attack Bonus +1 | Reroll an attack made with a Vehicle Weapon. |
| Leader of Droids | None | Allied Droids benefit from your beneficial mind-affecting effects. |
| Trench Warrior | None | When you have Cover against an enemy's ranged attacks, gain a +1 bonus on attack rolls against that enemy. |
Legacy Era Campaign Guide[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Biotech Specialist | Trained in Mechanics | Make custom modifications to Yuuzhan Vong Biotech. |
| Biotech Surgery | Trained in Treat Injury | Install a Bio-Implant on a living being. |
| Returning Bug | Weapon Proficiency (Simple Weapons) | Thrown Razor Bugs and Thud Bugs return to your hand immediately. |
| Vehicle Systems Expertise | Tech Specialist, Trained in Mechanics | Recharge Shields or Reroute Power on a Vehicle faster than normal. |
Rebellion Era Campaign Guide[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Fast Surge | None | Catch a Second Wind as a Free Action on your turn. |
| Moving Target | Dodge | Gain a bonus to Reflex Defense when you remain mobile. |
| Rapid Reaction | None | React twice to the same trigger once per encounter. |
| Recovering Surge | None | Move up the Condition Track when you catch a Second Wind. |
| Vehicular Surge | Trained in Pilot | Once per day, gain bonus Hit Points for a Vehicle you Pilot. |
Galaxy at War[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Disabler | None | Gain benefits when using certain Ion weapons. |
| Medical Team | Trained in Treat Injury | Gain bonuses on Treat Injury checks when near allies. |
| Mission Specialist | None | Grant bonus to allies' untrained Skill Checks with a particular Skill. |
| Predictive Defense | Intelligence 13 | Use Dexterity or Intelligence to determine Reflex Defense. |
| Slicer Team | Trained in Use Computer | Gain bonuses on Use Computer checks when near allies. |
| Technical Experts | Trained in Mechanics | Gain bonuses on Mechanics checks when near allies. |
Scavenger's Guide to Droids[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Droid Focus | Trained in Mechanics and Use Computer | +1 bonus to certain Skills and Defenses when dealing with a selected class of Droid. |
| Droid Shield Mastery | Droid, equipped with Shield Generator | Automatically Recharge Shields in two Swift Actions. |
| Logic Upgrade: Skill Swap | Droid, equipped with Basic Processor | Swap a Trained Skill for an Untrained Skill on the fly. |
| Sensor Link | Droid or Cyborg Hybrid with associated hardware | Share sensor data instantly with an ally. |
| Shield Surge | Droid or Cyborg Hybrid with Scomp Link or similar direct data link with the Vehicle, Trained in Mechanics | Trade Vehicle's Shield Rating for damage taken. |
Galaxy of Intrigue[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Adaptable Talent | None | Temporarily gain access to an additional Talent. |
| Recurring Success | None | Gain extra use of a 1/encounter Talent or Feat. |
Unknown Regions[]
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Elder's Knowledge | Skill Focus (Knowledge (Social Sciences)) or (Knowledge (Galactic Lore)) | Substitute a Knowledge (Social Sciences) or Knowledge (Galactic Lore) skill check for a Wisdom-related skill check. |
| Hold Together | Trained in Mechanics | Delay the damage caused to a Vehicle until the end of the round. |
| Hyperblazer | Trained in Use Computer | Cut all calculation time and Use Computer penalties by half when making Use Computer checks for Astrogation in the Hyperspace tangle. Reduce Hyperspace mapping time by half. |
| Improvised Weapon Mastery | Weapon Proficiency (Simple Weapons) | Treat Improvised Weapons as Simple Weapons, deal +1d6 points of damage. |
| Targeted Area | Base Attack Bonus +5 | Deal an additional 5 points of damage against one target within a successful Area Attack. |
| Wilderness First Aid | Trained in Survival | Use basic Survival skills as if you have a Medpac for Treat Injury checks. |
Homebrew Feats Lists[]
The following Homebrew Feats includes all Homebrew Feats relevant towards the Technician Heroic Class.
| FEAT | PREREQUISITES | BENEFITS |
|---|---|---|
| Legacy of the Force Sourcebook | ||
| Improvised Tools | Intelligence 13, Trained in Mechanics | You have learned to make do without having the right tools at hand. |
| Medical Expertise | Intelligence 13, Trained in Treat Injury | You have a gift for healing the injuries of others. |
| Salvage Expert | Trained in Mechanics | You have a talent for obtaining useful parts from damaged equipment. |
| Skill Mastery | Wisdom 13, Skill Focus (Chosen Skill) | You've learned how to keep your cool in stressful situations and focus on the task at hand. |
| New Jedi Order Campaign Guide | ||
| Biotech Designer | Biotech Specialist, Intelligence 15, 1st level Shaper | You may design and shape new creatures from scratch. |
| Reading the Swarm | Yuuzhan Vong, It's a Trap!, Intelligence 15 | You may use the It's a Trap! Talent a number of additional times per encounter equal to your Intelligence modifier. |
| Superior Shaping | Biotech Specialist, Intelligence 17, 1st level Shaper | You may apply advanced benefits to your Biotech Devices. |