Star Wars Saga Edition Wiki

At each even-numbered level (2nd, 4th, 6th, etc.), a Technician gains a Bonus Feat. This Feat must be selected from the following list, and a Technician must meet any prerequisites for that Feat.

Bonus Feats[]

Below include all Technician Bonus Feats found in the Saga Edition Core Rulebook.

FEAT NAME PREREQUISITES BENEFITS
Cybernetic Surgery Trained in Treat Injury Install a Cybernetic Prosthesis onto a living being.
Dodge Dexterity 13 Gain a +1 dodge bonus to Reflex Defense against a selected target.
Exotic Weapon Proficiency Base Attack Bonus +1 Wield an Exotic Weapon without penalty.
Linguist Intelligence 13 Gain bonus Languages equal to 1 + your Intelligence modifier (minimum 1).
Precise Shot Point-Blank Shot No -5 penalty for shooting into melee.
Skill Focus None Gain +5 competence bonus on Skill Checks with one Trained Skill.
Skill Training None You become Trained in one Class Skill.
Surgical Expertise Trained in Treat Injury You can perform Surgery in 10 minutes instead of 1 hour.
Vehicular Combat Trained in Pilot Negate one attack per round against the Vehicle you're piloting.
Weapon Proficiency (Pistols) None Ignore -5 penalty on attack rolls with Pistols.
Weapon Proficiency (Simple Weapons) None Ignore -5 penalty on attack rolls with Simple Weapons.

Additional Bonus Feats[]

The below details all Technician Bonus Feats found within the Star Wars Saga Edition Reference Books.

Starships of the Galaxy[]

FEAT PREREQUISITES BENEFITS
Starship Designer Tech Specialist, Trained in Mechanics You are trained to design (and redesign) Starships.
Tech Specialist Trained in Mechanics You can make custom modifications to Armor, Weapons, Vehicles, Droids, and Devices.

Knights of the Old Republic Campaign Guide[]

FEAT PREREQUISITES BENEFITS
Gearhead None Make Mechanics and Use Computer checks quickly.
Implant Training Possess an Implant You don't move additional steps down the Condition Track due to your Implants.
Logic Upgrade: Self-Defense Droid Grant yourself +2 to the Defense of your choice for 1 round.
Logic Upgrade: Tactician Droid, Base Attack Bonus +4 Grant a +5 bonus to attack with a successful Aid Another attempt.
Quick Skill None Take 10 on Skill Checks when rushed, Take 20 in half of the normal time.

Force Unleashed Campaign Guide[]

FEAT PREREQUISITES BENEFITS
Advantageous Cover Trained in Stealth Gain additional benefits from Cover.
Bad Feeling None Always have a Move Action during the Surprise Round.
Informer Trained in Perception Gather Information with Perception skill, and do it faster.
Rapport Wisdom 13 Grant an additional +2 bonus when using the Aid Another action.
Recall Trained in one Knowledge Skill Reroll any Knowledge skill check, keeping the better result.
Scavenger None Gather materials for building objects.

Scum and Villainy[]

FEAT PREREQUISITES BENEFITS
Burst of Speed Trained in Endurance Move speed twice as Move Action.
Cornered None When unable to Withdraw, +2 on attacks.
Desperate Gambit None Reroll missed attack by taking a penalty to Reflex Defense.
Duck and Cover Trained in Stealth You dive for Cover when you avoid Area Attacks.
Hasty Modification Tech Specialist Swap one trait for another trait.
Impulsive Flight None Withdraw faster.
Opportunistic Retreat Combat Reflexes Sacrifice Attack of Opportunity to move at half speed.
Signature Device Tech Specialist Install two traits.
Slippery Maneuver Dodge Dodge two targets, Withdraw at full speed.
Superior Tech Intelligence 17, Tech Specialist, 9th level Install superior equipment upgrades.

Clone Wars Campaign Guide[]

FEAT PREREQUISITES BENEFITS
Artillery Shot None You increase the efficiency of your Burst and Splash Weapon attacks.
Droidcraft Trained in Mechanics Repair a Droid in 10 minutes instead of 1 hour.
Experienced Medic Trained in Treat Injury Perform Surgery on multiple creatures simultaneously.
Expert Droid Repair Trained in Mechanics Repair multiple Droids simultaneously.
Gunnery Specialist Base Attack Bonus +1 Reroll an attack made with a Vehicle Weapon.
Leader of Droids None Allied Droids benefit from your beneficial mind-affecting effects.
Trench Warrior None When you have Cover against an enemy's ranged attacks, gain a +1 bonus on attack rolls against that enemy.

Legacy Era Campaign Guide[]

FEAT PREREQUISITES BENEFITS
Biotech Specialist Trained in Mechanics Make custom modifications to Yuuzhan Vong Biotech.
Biotech Surgery Trained in Treat Injury Install a Bio-Implant on a living being.
Returning Bug Weapon Proficiency (Simple Weapons) Thrown Razor Bugs and Thud Bugs return to your hand immediately.
Vehicle Systems Expertise Tech Specialist, Trained in Mechanics Recharge Shields or Reroute Power on a Vehicle faster than normal.

Rebellion Era Campaign Guide[]

FEAT PREREQUISITES BENEFITS
Fast Surge None Catch a Second Wind as a Free Action on your turn.
Moving Target Dodge Gain a bonus to Reflex Defense when you remain mobile.
Rapid Reaction None React twice to the same trigger once per encounter.
Recovering Surge None Move up the Condition Track when you catch a Second Wind.
Vehicular Surge Trained in Pilot Once per day, gain bonus Hit Points for a Vehicle you Pilot.

Galaxy at War[]

FEAT PREREQUISITES BENEFITS
Disabler None Gain benefits when using certain Ion weapons.
Medical Team Trained in Treat Injury Gain bonuses on Treat Injury checks when near allies.
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill.
Predictive Defense Intelligence 13 Use Dexterity or Intelligence to determine Reflex Defense.
Slicer Team Trained in Use Computer Gain bonuses on Use Computer checks when near allies.
Technical Experts Trained in Mechanics Gain bonuses on Mechanics checks when near allies.

Scavenger's Guide to Droids[]

FEAT PREREQUISITES BENEFITS
Droid Focus Trained in Mechanics and Use Computer +1 bonus to certain Skills and Defenses when dealing with a selected class of Droid.
Droid Shield Mastery Droid, equipped with Shield Generator Automatically Recharge Shields in two Swift Actions.
Logic Upgrade: Skill Swap Droid, equipped with Basic Processor Swap a Trained Skill for an Untrained Skill on the fly.
Sensor Link Droid or Cyborg Hybrid with associated hardware Share sensor data instantly with an ally.
Shield Surge Droid or Cyborg Hybrid with Scomp Link or similar direct data link with the Vehicle, Trained in Mechanics Trade Vehicle's Shield Rating for damage taken.

Galaxy of Intrigue[]

FEAT PREREQUISITES BENEFITS
Adaptable Talent None Temporarily gain access to an additional Talent.
Recurring Success None Gain extra use of a 1/encounter Talent or Feat.

Unknown Regions[]

FEAT PREREQUISITES BENEFITS
Elder's Knowledge Skill Focus (Knowledge (Social Sciences)) or (Knowledge (Galactic Lore)) Substitute a Knowledge (Social Sciences) or Knowledge (Galactic Lore) skill check for a Wisdom-related skill check.
Hold Together Trained in Mechanics Delay the damage caused to a Vehicle until the end of the round.
Hyperblazer Trained in Use Computer Cut all calculation time and Use Computer penalties by half when making Use Computer checks for Astrogation in the Hyperspace tangle. Reduce Hyperspace mapping time by half.
Improvised Weapon Mastery Weapon Proficiency (Simple Weapons) Treat Improvised Weapons as Simple Weapons, deal +1d6 points of damage.
Targeted Area Base Attack Bonus +5 Deal an additional 5 points of damage against one target within a successful Area Attack.
Wilderness First Aid Trained in Survival Use basic Survival skills as if you have a Medpac for Treat Injury checks.

 Homebrew Feats Lists[]

The following Homebrew Feats includes all Homebrew Feats relevant towards the Technician Heroic Class.

FEAT PREREQUISITES BENEFITS
Legacy of the Force Sourcebook
Improvised Tools Intelligence 13, Trained in Mechanics You have learned to make do without having the right tools at hand.
Medical Expertise Intelligence 13, Trained in Treat Injury You have a gift for healing the injuries of others.
Salvage Expert Trained in Mechanics You have a talent for obtaining useful parts from damaged equipment.
Skill Mastery Wisdom 13, Skill Focus (Chosen Skill) You've learned how to keep your cool in stressful situations and focus on the task at hand.
New Jedi Order Campaign Guide
Biotech Designer Biotech Specialist, Intelligence 15, 1st level Shaper You may design and shape new creatures from scratch.
Reading the Swarm Yuuzhan Vong, It's a Trap!, Intelligence 15 You may use the It's a Trap! Talent a number of additional times per encounter equal to your Intelligence modifier.
Superior Shaping Biotech Specialist, Intelligence 17, 1st level Shaper You may apply advanced benefits to your Biotech Devices.