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At each even-numbered level (2nd, 4th, 6th, etc.), a Noble gains a Bonus Feat. This Feat must be selected from the following list, and a Noble must meet any prerequisites for that Feat.

Feats List Edit

Below include all Feats found in the Saga Edition Core Rulebook.

FEAT PREREQUISITES BENEFITS
Armor Proficiency (Light) None No penalty on attacks and no Armor Check Penalty while wearing Light Armor.
Cybernetic Surgery Trained in Treat Injury Install a Cybernetic Prosthesis onto a living being.
Exotic Weapon Proficiency Base Attack Bonus +1 Wield an Exotic Weapon without penalty.
Linguist Intelligence 13 Gain bonus Languages equal to 1 + your Intelligence modifier (Minimum 1).
Melee Defense Intelligence 13 Trade attack bonus on melee attacks for a dodge bonus to Reflex Defense.
Skill Focus None Gain +5 competence bonus on Skill Checks with one Trained Skill.
Skill Training None You become Trained in one Class Skill.
Surgical Expertise Trained in Treat Injury You can perform Surgery in 10 minutes instead of 1 hour.
Weapon Finesse Base Attack Bonus +1 Use Dexterity modifier instead of Strength modifier on attack rolls with Light Melee Weapons and Lightsabers.
Weapon Proficiency (Advanced Melee Weapons) None Ignore -5 penalty on attack rolls with Advanced Melee Weapons.
Weapon Proficiency (Rifles) None Ignore -5 penalty on attack rolls with Rifles.

Additional Feats Lists Edit

Below include all Feats found in all Saga Edition add-ons, organized first by reference book release date, and secondly by alphabetical order.

Starships of the Galaxy Edit

FEAT PREREQUISITES BENEFITS
Tech Specialist Trained in Mechanics You can make custom modifications to Armor, Weapons, Vehicles, Droids, and Devices.

Knights of the Old Republic Campaign Guide Edit

FEAT PREREQUISITES BENEFITS
Flurry Dexterity 13 Increases attack bonus, with penalties to Reflex Defense.
Quick Skill None Take 10 on Skill Checks when rushed, Take 20 in half of the normal time.

Force Unleashed Campaign Guide Edit

FEAT PREREQUISITES BENEFITS
Informer Trained in Perception, Skill Focus (Perception) Gather Information with Perception Skill, and do it faster.
Rapport Wisdom 13 Grant an additional +2 bonus when using the Aid Another action.
Recall Trained in one Knowledge Skill Reroll any Knowledge skill check, keeping the better result.

Scum and Villainy Edit

FEAT PREREQUISITES BENEFITS
Cornered None When unable to Withdraw, +2 on attacks.
Friends in Low Places Trained in Gather Information Reduce Black Market cost multiplier for Restricted Items by 1.
Hasty Modification Tech Specialist Swap one Trait for another Trait.
Impulsive Flight None Withdraw faster.
Opportunistic Retreat Combat Reflexes Sacrifice Attack of Opportunity to move at half speed.
Signature Device Tech Specialist Install two Traits.
Superior Tech Intelligence 17, Tech Specialist, 9th level Install superior equipment upgrades.
Tactical Advantage Combat Reflexes Make Attack of Opportunity and move 1 square.
Wicked Strike Rapid Strike Gain extra attack on a second target upon damaging the first target.

Clone Wars Campaign Guide Edit

FEAT PREREQUISITES BENEFITS
Experienced Medic Trained in Treat Injury Perform Surgery on multiple creatures simultaneously.
Leader of Droids None Allied Droids benefit from your beneficial Mind-Affecting effects.
Unwavering Resolve Trained in Perception Gain a +5 bonus to Will Defense against Deception and Persuasion checks.
Wary Defender None Gain a +2 bonus to Fortitude Defense and Will Defense while Fighting Defensively.

Legacy Era Campaign Guide Edit

FEAT PREREQUISITES BENEFITS
Biotech Specialist Trained in Mechanics Make custom modifications to Yuuzhan Vong Biotech.
Biotech Surgery Trained in Treat Injury Install a Bio-Implant on a living being.
Return Fire Dexterity 15, Quick Draw, Weapon Focus (Chosen Weapon) You may make a single ranged attack as a Reaction to a ranged attack against you that misses.
Returning Bug Weapon Proficiency (Simple Weapons) Thrown Razor Bugs and Thud Bugs return to your hand immediately.

Rebellion Era Campaign Guide Edit

FEAT PREREQUISITES BENEFITS
Fast Surge None Catch a Second Wind as a Free Action on your turn.
Rapid Reaction None React twice to the same trigger once per encounter.
Recovering Surge None Move up the Condition Track when you catch a Second Wind.

Galaxy at War Edit

FEAT PREREQUISITES BENEFITS
Disabler None Gain benefits when using certain Ion Weapons.
Fight Through Pain None Use your Will Defense to determine your Damage Threshold.
Force of Personality Charisma 13 Use Wisdom or Charisma to determine Will Defense.
Mission Specialist None Grant bonus to allies' untrained Skill Checks with a particular Skill.
Predictive Defense Intelligence 13 Use Dexterity or Intelligence to determine Reflex Defense.
Sport Hunter None Gain benefits with certain slugthrowers and sporting weapons.

Galaxy of Intrigue Edit

FEAT PREREQUISITES BENEFITS
Brilliant Defense Intelligence 13 Add your Intelligence bonus to your Reflex Defense as a Reaction.
Cut the Red Tape Trained in Knowledge (Bureaucracy) Use Knowledge (Bureaucracy) in place of Gather Information.
Demoralizing Strike Charisma 13 Make an Intimidation check when you deal damage with an Attack of Opportunity.
Disturbing Presence Trained in Deception Make a Deception check to Tumble through Threatened Area without provoking Attacks of Opportunity.
Expert Briber Charisma 13 Reduce the time and cost of Bribery attempts.
Flèche Base Attack Bonus +1 When Charging, turn any natural attack roll of 17+ into a Critical Hit.
Indomitable Personality Charisma 13 Add your Charisma bonus to your Will Defense as a Reaction.
Master of Disguise Trained in Deception, Charisma 13 Gain +5 to creating a Deceptive Appearance or a Forged Document, and reduce the penalty for rushing.
Sadistic Strike None Move opponents -1 step on the Condition Track when you deliver a Coup de Grace.
Silver Tongue Trained in Persuasion Intimidate a creature or change it's Attitude as a Standard Action.
Stand Tall None When you take damage, nearby allies attack your attacker.

Unknown Regions Edit

FEAT PREREQUISITES BENEFITS
Combat Trickery Trained in Deception Spend two Swift Actions to make Deception check to make enemy Flat-Footed.
Elder's Knowledge Skill Focus (Knowledge (Social Sciences)) or Skill Focus (Knowledge (Galactic Lore)) Substitute a Knowledge (Social Sciences) or Knowledge (Galactic Lore) skill check for a Wisdom-related Skill Check.
Intimidator Trained in Persuasion When you successfully Intimidate, enemy takes -5 to Skill Checks and -2 to attack for one round.
Mounted Combat Trained in Ride Increase Speed and avoid attacks when riding a Mount.

 Homebrew Feats Lists Edit

The following Homebrew Feats includes all Homebrew Feats relevant towards the Noble Heroic Class.

New Jedi Order Campaign Guide
FEAT PREREQUISITES BENEFITS
Peace Brigade Commander Coordinated Attack, Trained in Persuasion, Base Attack Bonus +5 You can make a Persuasion check to gain certain benefits in the form of allies or information.
Reading the Swarm Yuuzhan Vong, It's a Trap!, Intelligence 15 You may use the It's a Trap! Talent a number of additional times per encounter equal to your Intelligence modifier.
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