Bonnie Reed character data created by wizards user october_knight.
Affiliations: The Blazing Chain
Bonnie Reed grew up in the Startorrent Fleet, one of the larger Blazing Chain fleets. Like most of her fellow Startorrent members, she has never set foot on a planet, having instead living her entire life on the fleet’s colony ship and later on its fighting vessels. Startorrent members are among the most martial and militaristic of the Blazing Chain fleets. When the Startorrent Fleet works with other fleets they serve as shock troops.
Bonnie has a calm somewhat say icy personality. This calmness is most shocking and most evident in battle when she never seems hurried or freighted. People say this calmness is terrifying. Bonnie has no qualms about using fear or threats or even killing to get what she wants. She is fiercely loyal to her fleet and will never betray it willingly.
Bonnie Reed has served with the fleet for several years, her abilities making her a dangerous combatant. She is able to shrug off damage that would take the fight out of others. She is able to turn a seemingly unwinnable battle against her targets. Her leadership abilities and her ability to rip information out of people’s mind have quickly lead her to be named second on command by her Adacap, and is being groomed to be Adacap one day.
“Ever seen a fire in zero g? It's absolutely beautiful... and absolutely terrifying.”
Bonnie Reed Statistics (CL 14) Edit
Languages: Basic, Cheunh, Minnistat, Ssi-Ruuvi, Sy Bisti, Vagaari
Speed: 6 Squares
Melee: Unarmed +12 (1d4+8)
Melee: Vibroblade +12 (2d6+8)
Ranged: Heavy Blaster Pistol +14 (3d8+7)
Base Stats Edit
Feats: Dual Weapon Mastery I, Extra Second Wind, Force Sensitivity, Force Training (2), Linguist, Point-Blank Shot, Rapid Reaction, Silver Tongue, Skill Focus (Persuasion), Skill Focus (Use the Force), Vehicular Combat, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Deception +13, Endurance +12, Gather Information +13, Initiative +15, Knowledge (Tactics) +14, Perception +14, Persuasion +18 (May Intimidate or Change Attitude as a Standard Action), Pilot +15, Use the Force +18