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Reference Book: Star Wars Saga Edition Scum and Villainy

Blood Carver

Blood Carvers are a mysterious Species rarely seen outside their homeworld of Batorine. Those that leave, however, do so because they have been exiled. They gravitate toward the fringes of society, finding it more appealing to operate outside the law. Additionally, Blood Carvers feel shunned by galactic society because of the Blood Carvers' reputation for being fearsome assassins.

Except for exiles, Blood Carvers rarely act alone, and exiles find new tribes (often like-minded members of other Species) to associate with. Freed from cultural restrictions, Blood Carvers seek out personal wealth, but most are content to get by with a moderate amount of comfort.


Blood Carver Characteristics[]

Personality: On Batorine, Blood Carvers are fiercely loyal to their tribes and tribal leaders. Those that venture into the galaxy carry the vestiges of this loyalty, transferring it to new allies made away from their home planet. Blood Carvers are unusually disdainful of material wealth and egoism, and find flattery and excess offensive. Blood Carvers strive to stamp out such traits, and some Blood Carvers are exiled from Batorine for showing hints of greed, gluttony, or pride.

Physical Description: Vaguely humanoid with golden skin, beak-like noses, and dark eyes, Blood Carvers are taller than Humans, despite their triple-segmented legs. Blood Carvers wear sparse, close-fitting clothing that allows them to move about with relative quiet, and they rarely, if ever, adorn themselves with jewelry. Tribal tattoos are common on Blood Carvers.

Average Height/Weight: A typical Blood Carver male stands at 2.0 meters tall and weighs 65 kilograms, while a typical Blood Carver female stands at 2.0 meters tall and weighs 60 kilograms.

Age Groups: Blood Carvers age at the following stages:

CHILD YOUNG ADULT ADULT MIDDLE AGE OLD VENERABLE
1-12 Years 13-20 Years 21-60 Years 61-80 Years 81-100 Years 101+ Years

Homeworld: Batorine is a temperate world in The Colonies region. Blood Carvers also maintain colonies on friendly worlds, including Coruscant and Alderaan, and pocket colonies of exiles have popped up on more distant worlds such as Nar Shaddaa.

Languages: Blood Carvers speak Batorese, a language that uses skin coloration and pheromones in addition to its verbal component. Non-Blood Carvers cannot speak or understand Batorese, due to the complexities of the language, but Blood Carvers also speak Basic.

Example Names: Ke Daiv, Pa Gara, Mu Fiev, Va'Tosh.

Adventurers: Blood Carver adventurers make excellent spies, assassins, and scouts. They gravitate toward the Scout and Scoundrel classes, though some also become Soldiers. Force Sensitivity is not unknown among Blood Carvers, though few join The Jedi Order.

Blood Carver Species Traits[]

Blood Carvers share the following Species Traits:

  • Ability Modifiers: All Blood Carvers receive a +2 bonus to their Dexterity, but suffer a -2 penalty to both their Wisdom and Charisma. Blood Carvers feel shunned by society due to their reputation as fearsome assassins.
  • Medium Size: As Medium creatures, Blood Carvers have no special bonuses or penalties due to their size.
  • Speed: Blood Carvers have a base speed of 6 squares.
  • Conditional Bonus Feat: A Blood Carver with Acrobatics as a Trained Skill gains Skill Focus (Acrobatics) as a bonus Feat.
  • Deathstrike: Whenever a Blood Carver makes a melee attack against an opponent that is denied its Dexterity bonus to its Reflex Defense, the Blood Carver's attack, if successful, deals +1 die of damage.
  • Automatic Languages: All Blood Carvers can speak, read, and write both Basic and Batorese.

Homebrew Blood Carver Species Feats[]

This Homebrew Content has been Tested per the Untested guidelines. Whether or not it can be used is, as always, the prerogative of the Gamemaster.
Homebrew Warning

Blood Carver Species Feats data created by Wikia user SunsetMage001.

Blood Carver characters have access to the following Species Feats. No Species Feats are considered Bonus Feats for any Heroic Class.

SPECIES FEAT BENEFITS
Dexterous Feint You can use your Dexterity instead of Charisma to Feint or Group Feint.
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