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Blackguard Wilder Talent Tree created by Wikia user Chellewalker (formerly Wikia user Lukewarner).
Dedicated warriors of The Blackguard, Blackguard Wilders specialize into different roles to perform their duties. You must be a member of The Blackguard Force Tradition to select any of the Talents described below.
Blackguard Initiate[]
You have been trained balance The Force within yourself, holding the quaking power within you. As a Standard Action, you can grant yourself a bonus to your attack rolls equal to your Dark Side Score or Wisdom modifier (whichever is lower). However, while this effect is active, you suffer a penalty to your Defenses equal to your Dark Side Score.
This effect lasts a number of rounds equal to your Wisdom modifier (minimum 1 round).
Wilder Marauder[]
Prerequisite: Blackguard Initiate
You have learned to utilize the abilities of the Force Traditions you study. Select one Force Power; you may spend a Swift Action to replace a power in your Force Power Suite (that has not been expended) with the chosen Force Power. If you do not spend this Force Power before the end of the encounter, it is lost and the replaced power returns to your Force Power Suite. You may activate this Talent a number of times per encounter equal to your Wisdom modifier (minimum 1).
This Talent may be selected multiple times. Each time you select this Talent, you must choose a different Force Power.
Wilder Ravager[]
Prerequisite: Blackguard Initiate
You are a stalwart defender of The Blackguard. As a Standard Action, you can grant yourself a bonus to your Defenses equal to your Dark Side Score or Wisdom modifier (whichever is lower). However, while this effect is active, you suffer a penalty to your attack rolls equal to your Dark Side Score.
This effect lasts a number of rounds equal to your Wisdom modifier (minimum 1 round).
Wilder Trinity Assassin[]
Prerequisite: Blackguard Initiate, Sneak Attack
When you would normally deal additional damage through the Sneak Attack Talent, you may choose to forgo the additional d6 of damage to instead add +4 to the damage total. The ability may be used multiple times per attack. (For example, a character that has two instances of the Sneak Attack may choose to deal +8 points of damage instead of rolling an additional 2d6.)