Blackguard Trinity Assassin character data created by Wikia user Lukewarner.

Affiliations: The Blackguard

Homebrew Warning

Blackguard Trinity Assassins are the smallest group and Wilders, and arguably serve the most dangerous of tasks, the elimination of Blackguard enemies. These enemies range in importance from nosey archaeologists, to zealous Jedi Sentinels. Trinity Assassins may occasionally accompany Blackguard Marauders if a Force Tradition proves hostile, but such occasions are uncommon.

 Blackguard Trinity Assassin Encounters Edit

The Blackguard is found almost exclusively on Mustafar in or near the Southern Jedi Ruins, but a few are occasionally located wandering between the ruins and the planet's only remaining city of Fralideja. Trinity Assassins aren't often found, but should they learn of active hostility against The Blackguard, their zeal is never-ending.

 Blackguard Trinity Assassin Statistics (CL 9) Edit

Medium Human Nonheroic 3/Scoundrel 1/Jedi 4/Scout 3

Force Points: 5; Dark Side Score: 9

Initiative: +7; Senses: Perception +12

Languages: Basic, 2 Unassigned

Defenses Edit

Reflex Defense: 22 (Flat-Footed: 20), Fortitude Defense: 19, Will Defense: 21

Hit Points: 57, Damage Threshold: 19

Offense Edit

Speed: 6 Squares; Hidden Movement, Running AttackH

Melee: Unarmed +11 (1d4+6)

Melee: Double-Bladed Lightsaber +13 (2d8+8)

Melee: Double-Bladed Lightsaber +11 (2d8+8) and Double-Bladed Lightsaber +11 (2d8+8)

Ranged: By Weapon +10

Base Attack Bonus: +8, Grapple: +10

Attack Options: Advantageous Attack, Sneak Attack (+1d6), Wilder Trinity Assassin

Force Power Suite (Use the Force +11): Battle Strike (2), Morichro

H- Human bonus Feat

Base Stats Edit

Abilities: Strength 14, Dexterity 15, Constitution 10, Intelligence 14, Wisdom 14, Charisma 13

Talents: Blackguard Initiate, Improved Stealth, Hidden Movement, Sneak Attack (+1d6), Wilder Trinity Assassin

Feats: Advantageous Attack, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training, Running AttackH, Skill Focus (Stealth), Skill Training (Endurance), Skill Training (Use the Force), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Acrobatics +12, Endurance +10, Perception +12, Stealth +17, Survival +12H, Use the Force +11

Possessions: Double-Bladed Lightsaber (Self-Built), Black Robes

H- Human bonus Feat or Trained Skill

Community content is available under CC-BY-SA unless otherwise noted.