Blackguard Ravager character data created by Wikia user Lukewarner.

Affiliations: The Blackguard

Blackguard Ravagers are the most common Wilders, serving as guards of the Southern Ruins on Mustafar. They are dedicated defenders of the sanctuary, and the first and last line of defense. These defenders are solely responsible for guarding the Blackguard headquarters, and take great pride in their fencing skills.

 Blackguard Ravager Encounters Edit

The Blackguard is found almost exclusively on Mustafar in or near the Southern Jedi Ruins, but a few are occasionally located wandering between the ruins and the planet's only remaining city of Fralideja. Blackguard Elite Minions and Blackguard Wilders exist and act more as squad leaders, giving evidence that The Blackguard might be better organization than most people think possible of a Dark Side cult.

 Blackguard Ravager Statistics (CL 7) Edit

Medium Human Nonheroic 3/Jedi 5/Soldier 1

Force Points: 3; Dark Side Score: 8

Initiative: +6; Senses: Perception +5

Languages: Basic

Defenses Edit

Reflex Defense: 21 (Flat-Footed: 19), Fortitude Defense: 21, Will Defense: 19; Block (-2 cumulative), Wilder Ravager

Hit Points: 70, Damage Threshold: 21

Offense Edit

Speed: 4 Squares

Melee: Unarmed +10 (1d4+4)

Melee: Crossguard Lightsaber +11 (2d8+5)

Melee: Crossguard Lightsaber +7* (2d8+9)

Ranged: By Weapon +7

Base Attack Bonus: +8, Grapple: +10

Attack Options: Power Attack

Force Power Suite (Use the Force +10): Battle Strike, Surge

*Includes 4 points of Power Attack

Base Stats Edit

Abilities: Strength 13, Dexterity 14, Constitution 15, Intelligence 10, Wisdom 13, Charisma 12

Talents: Armored Defense, Block, Blackguard Initiate, Wilder Ravager

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Force Sensitivity, Force Training, Improved Defenses, Power Attack, Skill Training (Endurance), Skill Training (Use the Force), Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols)H, Weapon Proficiency (Simple Weapons)

Skills: Acrobatics +11, Endurance +11, Survival +10H, Use the Force +10

Possessions: Ceremonial Armor (+7 Reflex), Crossguard Lightsaber

H- Human bonus Feat or Trained Skill

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