Reference Book: Star Wars Saga Edition Galaxy of Intrigue

Affiliations: The New Republic, The Galactic Alliance, New Republic Intelligence

Following the accidental death of her older brother, Tindel, the Human Belindi Kalenda is taken in by a military orphanage and trained by the Empire. Years after the Battle of Endor, she becomes one of the first New Republic Military Academy graduates and works in the Operations branch of NRI Special Threats. By showing "Great courage and resourcefulness," Kalenda earns Cracken's trust and respect. Because of her wide-spaced and glassy eyes, she almost seems cross-eyed, and many believe her to be blind. As a wise agent, she takes advantage of this misconception, and it becomes her most effective disguise.

Additional Belindi Kalenda Data Edit

Homebrew Reference Book: New Jedi Order Campaign Guide

Deputy Director of Operations for New Republic Intelligence, Belindi Kalenda has been chosen by her superiors ro protect the Yuuzhan Vong defector Elan and help oversee her debriefing. With the help of Major Showolter, Kalenda safeguards Elan. The Yuuzhan Vong priestess travels aboard The Queen of Empire to Wayland, then Mytkr, and finally to Coruscant.

Once Elan is safely at Coruscant, New Republic Intelligence hopes to interview her at length regarding the Yuuzhan Vong. In return, Elan has asked only to be allowed to convene with representatives of The Jedi. While Kalenda doesn't necessarily trust Elan, she is all too cognizant of the wealth of intelligence the Yuuzhan Vong priestess can provide to The New Republic.

However, Elan's defection proves to be a ruse, in an attempt to assassinate numerous Jedi. In the final stages of the Yuuzhan Vong Invasion, the resignation of disgraced director Dif Scaur later leads to Kalenda assuming the position of Director of Intelligence for the newly formed Galactic Alliance.

 Belindi Kalenda Statistics (CL 8) Edit

Medium Human Scoundrel 8

Destiny Points: 1; Force Points: 5; Dark Side Score: 3

Initiative: +6; Senses: Perception: +16

Languages: Basic, Huttese, Military Sign

Defenses Edit

Reflex Defense: 22 (Flat-Footed: 20), Fortitude Defense: 19, Will Defense: 21; Vehicular Combat

Hit Points: 50, Damage Threshold: 19

Offense Edit

Speed: 6 Squares; Skirmisher

Melee: Unarmed +6 (1d4+4)

Ranged: Blaster Pistol +8 (3d6+4)

Ranged: Blaster Pistol +8 (4d6+4) with Deadeye

Ranged: Hold-Out Blaster Pistol +8 (3d4+4)

Ranged: Hold-Out Blaster Pistol +8 (4d4+4) with Deadeye

Base Attack Bonus: +6, Grab: +8

Attack Options: Deadeye, Point-Blank Shot, Precise Shot, Sneak Attack (+1d6)

Special Actions: Fool's Luck

Base Stats Edit

Abilities: Strength 11, Dexterity 14, Constitution 12, Intelligence 15, Wisdom 14, Charisma 14

Talents: Fool's Luck, Skirmisher, Sneak Attack (+1d6), Spacehound

Feats: Deadeye, Point-Blank Shot, Precise Shot, Skill Focus (Deception), Skill Focus (Gather Information), Skill Focus (Perception), Skill Training (Knowledge (Social Sciences)), Skill Training (Use Computer), Vehicular Combat, Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +16, Gather Information +16, Knowledge (Galactic Lore) +11, Knowledge (Social Sciences) +11, Perception +16, Persuasion +11, Pilot +11, Stealth +11, Use Computer +11

Possessions: Blaster Pistol, Hold-Out Blaster Pistol, Comlink (Short-Range, Encrypted), Datapad, NRI Uniform

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