Reference Book: Star Wars Saga Edition Jedi Academy Training Manual
Beck-tori are aquatic, Force-sensitive parasites that grow to extreme size. A Beck-tori resembles a flat, elongated leech, with a raspy underside covered in spines used to flay flesh. The Beck-tori uses the corpse of its prey as a host for its eggs. When they hatch, Beck-tori larvae pose little threat. Left undisturbed, however, Beck-tori can live for centuries and grow that entire time. Colossal Beck-tori have been spotted on water-rich planets such as Naboo and are grave threats to any seafaring community. An accidental infestation on Mon Calamari decimated entire ecosystems and took nearly 50 years to repair. They are brutish, aggressive creatures that blindly attack anything that moves. Reports indicate that Beck-tori even assault boats or repulsorlift craft that skim too closely to the surface.
Beck-tori use their Force abilities to sense prey and bolster their fighting prowess. They are subconsciously drawn to other Force-sensitive creatures, making them dangerous opponents against Jedi.
Beck-tori Encounters Edit
Beck-tori are usually found in aquatic environments, where their ability to use The Force throws an added twist to the hazards in or near water. The Beck-tori shown here represents a healthy adult, which is usually more than a match for any opponent. Juveniles are typically Medium size, and ancient Beck-tori are Gargantuan or larger.
Beck-tori Statistics (CL 12) Edit
Huge Aquatic Beast 13
Force Points: 2
Hit Points: 123, Damage Threshold: 38; Fast Healing 5
Speed: 6 Squares (Walking), 8 Squares (Swimming)
Melee: Bite +15 (2d6+12)
Attack Options: Devour
Species Traits: Aquatic, Bonus Feat (Force Sensitivity), Devour, Fast Healing 5, Low-Light Vision
Base Stats Edit
Devour: If a Beck-tori hits with it's Bite attack against a Large or smaller opponent, it can automatically make a Grapple check at its full bonus as a Free Action. If the Grapple check is successful, the Beck-tori can begin Devouring it's target.
The creature being Devoured takes 1d8+12 points of damage each round at the start of its turn, before it takes any actions. When the creature reaches 0 Hit Points, it is swallowed by the Beck-tori and continues to take 1d6 points of Acid damage each round at the start of its turn.
The Beck-tori cannot make Bite attacks until it releases the creature (A Free Action) or swallows it.
Fast Healing 5: A Beck-tori regains 5 Hit Points every round at the end of its turn, up to its normal maximum, until it is killed.