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See also: Beasts

Beasts have an Intelligence of 1 or 2. They roll their other five Ability Scores as normal. Beasts that show above average cunning usually have a good Wisdom score.

Beasts increase only one Ability Score by one point every fourth level (Instead of increasing two scores by one point each). However, they gain Feats normally as they advance in level. A beast that gains an Intelligence of 3 or higher as a result of an ability increase is eligible to Multiclass.

Beasts do not gain Talents or starting Feats, do not add their beasts class level to their Defense scores, and do not gain Force Points or Destiny Points.

Examples of Beasts in Star Wars Edit

Acklay, Dewback, Nexu, Rancor, Reek, Tauntaun, Wampa.

Game Rule Information Edit

Beasts have the following game statistics:

Beast Leveling Statistics

LEVEL

BASE ATTACK BONUS LEVEL BASE ATTACK BONUS
1st +0 11th +8
2nd +1 12th +9
3rd +2 13th +9
4th +3 14th +10
5th +3 15th +11
6th +4 16th +12
7th +5 17th +12
8th +6 18th +13
9th +6 19th +14
10th +7 20th +15

Hit Points Edit

At each level, Beasts gain a number of hit points equal to 1d8 + their Constitution modifier.

Force Points Edit

Beasts do not gain Force Points.

Class Skills Edit

At 1st level, Beasts become Trained in a number of Skills equal to 1 + their Intelligence modifier (Minimum of 1). They can select their Trained Skills from the below list:

Class Features Edit

Beasts gain the below Class Features at 1st level:

Natural Armor Edit

Many Beasts have thick hides or scales that grant a Natural Armor bonus to their Reflex Defense. The amount of Natural Armor varies from creature to creature. A Beast's Natural Armor bonus is never higher than it's Beast Class Level.

Natural Weapons Edit

A Beast has one or more Natural Weapon attacks (See below). It applies it's Strength bonus on melee attack rolls made with Natural Weapons, and it's Dexterity bonus on ranged attacks made with Natural Weapons. If a Beast has two or more Natural Weapons, it may make attacks with all of them at no penalty when using the Full Attack Action.

A Beast gains a bonus on damage rolls made with it's Natural Weapons equal to one-half it's Beast Class Level, rounded down. A Beast is proficient with it's own Natural Weapons, but not with any other weapon group.

The most common Natural Weapon attacks for Beasts are summarized below:

Bite: A Bite attack deals an amount of Piercing damage determined by the beasts size:

SIZE DAMAGE
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 3d6
Colossal 4d6
Claw: A Claw attack an amount of Slashing damage determined by the beasts size:
SIZE DAMAGE
Fine 1
Diminutive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 3d6
Gore: The creature impales opponents with a horn or antler, dealing an amount of Piercing damage determined by the beasts size:
SIZE DAMAGE
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 3d6
Colossal 4d6
Slam: The creature batters opponents with an appendage, dealing an amount of Bludgeoning damage determined by the Beast's size:
SIZE DAMAGE
Fine 1
Diminutive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 3d6
Sting: A Sting deals Piercing damage, and may also inject a Poison. Sting damage is determined by the Beast's size:
SIZE DAMAGE
Fine 1
Diminutive 1
Tiny 1d2
Small 1d3
Medium 1d4
Large 1d6
Huge 1d8
Gargantuan 2d6
Colossal 3d6
Species Traits Edit

Some Beasts have adapted to living in extreme environments, and gain special bonuses and traits, as summarized below:

Airborne: May reroll Initiative checks, but must keep the reroll result, even is it is worse.

Aquatic: Can't drown in water, and doesn't need to make Swim checks, also possess Low-Light Vision.

Arctic: May reroll Survival checks made to endure extreme cold, keeping the better result.

Desert: May reroll Survival checks made to endure extreme heat, keeping the better result.

Subterranean: May reroll Perception checks, but must keep the reroll result, even if it is worse; also possess Darkvision.

Space-Dwelling: Immune to the effects of Vacuum in space. Suffers the effects of Vacuum within planetary atmospheres.

Size Modifier Edit

A Beast applies a Size Modifier to it's Reflex Defense and Stealth checks based on its Size. A Beast of Large Size or bigger also gains a Size bonus to it's Damage Threshold.

Beast Size Modifiers
BEAST SIZE ABILITY MODIFIERS SIZE MODIFIER TO REFLEX DEFENSE SIZE MODIFIER TO STEALTH SIZE BONUS TO DAMAGE THRESHOLD CARRYING CAPACITY HEIGHT OR LENGTH
Colossal +32 Str, +32 Con, -4 Dex -10 -20 +50 x20 19.3 Meters or more
Gargantuan +24 Str, +24 Con, -4 Dex -5 -15 +20 x10 9.7 to 19.2 Meters
Huge +16 Str, +16 Con, -4 Dex -2 -10 +10 x5 4.9 to 9.6 Meters
Large +8 Str, +8 Con, -2 Dex -1 -5 +5 x2 2.5 to 4.8 Meters
Medium None +0 +0 +0 x1 1.3 to 2.4 Meters
Small +2 Dex, -2 Str +1 +5 +0 x0.75 0.7 to 1.2 Meters
Tiny +4 Dex, -4 Str +2 +10 +0 x0.5 0.4 to 0.6 Meters
Diminutive +6 Dex, -6 Str +5 +15 +0 x0.25 0.2 to 0.3 Meters
Fine +8 Dex, -8 Str +10 +20 +0 x0.01 0.1 Meters or less

Multiclassing Edit

A Beast with an Intelligence of 3 or higher can Multiclass into any Heroic Class. Beasts with an Intelligence of 1 or 2 cannot Multiclass.

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