Reference Book: Star Wars Saga Edition Jedi Academy Training Manual
Battle Hydras are the result of Sith Lord Exar Kun's experimentation with Sith Alchemy. Battle Hydras usually have two heads, although varieties with more than two heads are also possible. In addition to their multiple heads, Battle Hydras have leathery wings and a whiplike tail ending in a barbed stinger that drips with poison. The skin of a Battle Hydra is infused with ancient Sith alloys, granting Damage Reduction.
Battle Hydras spend most of their time aloft, riding thermal currents in search of prey or threats. When something is spotted, the Battle Hydra dives through the air, attacking with its teeth, claws, and poisoned stinger. Once prey succumbs to its attacks or poison, it scoops up the corpse and hauls it back to its lair, where it is torn apart and devoured.
Battle Hydras are susceptible to the commands of Force-sensitive Dark Siders, many of whom use Battle Hydras as their own personal shocktroopers.
Battle Hydra Encounters Edit
Battle Hydras are most commonly encountered on Yavin 4, where they prowl the skies above its steamy jungles. However, Exar Kun traveled far and wide, and it's possible that they might be found anywhere that has an abundant food supply. Battle Hydras are particularly attracted to sites closely connected to The Dark Side, perhaps drawing some kind of sustenance from them. A Dark Side character looking to acquire a Battle Hydra minion usually seeks out these sinister places, knowing that Battle Hydras are likely to be found nearby.
Battle Hydra Statistics (CL 8) Edit
Large Airborne Beast 9
Speed: 6 Squares (Walking), 10 Squares (Flying); Running Attack
Melee: Bite (2) +12 (1d8+7)
Melee: Claw (2) +12 (1d6+7)
Melee: Sting +12 (2-Square Reach) (1d6+7) plus Poison
Attack Options: Poison, Weapon Finesse
Species Traits: Airborne, Damage Reduction 5, Dual Mind, Low-Light Vision, Poison
Base Stats Edit
Dual Mind: Whenever an effect targets the Battle Hydra's Will Defense, the originator of the effect must roll twice, taking the lower result.
Poison: If the Battle Hydra's Sting deals damage to a living target, make a follow-up attack roll (1d20+9) against the target's Fortitude Defense. On a hit, the target takes 3d6 points of damage and moves -1 step along the Condition Track. The Poison attacks each round at the start of the Battle Hydra's turn until cured with a successful DC 15 Treat Injury check.