Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide
Affiliations: The Old Republic, The Exile
Bao-Dur is a highly talented inventor and technician. During The Mandalorian Wars, he serves with The Exile as a tech and refers to them as "General" even years after the war's end. He is responsible for creating The Mass Shadow Generator used to destroy Malachor V and end The Mandalorian Wars. However, the invention also kills a great number of his allies and own forces in the process. He does not escape without injury, losing most of his left arm in the battle. He builds himself an impressive cybernetic replacement that features an energy binding instead of a mechanical elbow.
Bao-Dur is haunted for years by the outcome of Malachor V. He becomes a pacifist and attempts to redeem himself and repay his perceived debt to the galaxy. He ends up working in the rehabilitation efforts of Telos IV. There he once again encounters the General- now The Exile. He rejoins them, traveling with them in their quest for The Jedi and The Sith. At the end of The Exile's quest, they return to Malachor V, where Bao-Dur programs his Remote to activate The Mass Shadow Generator for a final time.
Bao-Dur Statistics (CL 9)
Destiny Points: 1; Force Points: 7; Dark Side Score: 2
Initiative: +9; Senses: Perception +11
Languages: Basic, Binary, Bocce, Ithorese, Zabrak
Defenses
Reflex Defense: 22 (Flat-Footed: 22), Fortitude Defense: 22, Will Defense: 23
Hit Points: 64, Damage Threshold: 22
Offense
Speed: 6 Squares
Melee: Unarmed (Energy-Binding Prosthesis) +8 (1d6+6)
Melee: Vibroblade +8 (2d6+6)
Melee: Vibroblade +5* (2d6+9)
Ranged: Blaster Pistol +6 (3d6+4)
Base Attack Bonus: +6, Grab: +8
Attack Options: Point-Blank Shot, Power Attack
Special Actions: Gearhead, Gimmick, Hyperdriven, Knack, Tech Specialist
Species Traits (Zabrak): Heightened Awareness, Superior Defenses
*Includes 3 points of Power Attack
Base Stats
Abilities: Strength 14, Dexterity 11, Constitution 14, Intelligence 16, Wisdom 14, Charisma 10
Talents: Gimmick, Hyperdriven, Knack, Master Slicer, Trace
Feats: Force Sensitivity, Gearhead, Martial Arts I, Point-Blank Shot, Power Attack, Skill Focus (Mechanics), Skill Focus (Use Computer), Tech Specialist, Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Gather Information +17, Knowledge (Physical Sciences) +12, Knowledge (Technology) +17, Mechanics +17, Perception +11 (May reroll, must take second result), Stealth +9, Use Computer +17 (May reroll to Improve Access, may keep better result; may substitute for Gather Information checks)
Possessions: Blaster Pistol, Vibroblade, Energy-Binding Prosthesis, Remote (As Marksman-H Combat Remote)