Reference Book: Star Wars Saga Edition Unknown Regions


Perhaps the most adaptable herbivores in the galaxy, Banthas are found on numerous worlds and are so well known that their name is used in a plethora of proverbs, sayings, and children's stories. Several fringe religions see the Bantha as a divine messenger. Banthas can survive in most environmental extremes, and are able to go without food or water for several weeks. Although many subspecies have adapted to the peculiarities of their environments, most Banthas have large, curving horns and long, shaggy fur.

Banthas are commonly used as transportation and as beasts of burden. Their meat and hides are highly prized, particularly by the Tusken Raiders of Tatooine, who use the beasts extensively.

Banthas Across the Galaxy Edit

The Bantha serves as an archetypical mount and pack animal anywhere in the galaxy. The Bantha statistics below represent the baseline for the common Bantha. Gamemasters should feel free to alter that statistics block to make the Bantha better fit the environment in which it is found.

As examples, the dune Banthas of Tatooine would have the Desert Beast trait, and the white-furred Banthas of Nelvaan would have the Arctic Beast trait. The Kashyyyk grayclimber subspecies would exchange the Trample attack for the Expert Climber quality. Aquatic or Subterranean Banthas might be waiting out there in the galaxy for your intrepid group of explorers to discover.

Bantha Statistics (CL 2) Edit

Huge Mount (Beast 3)

Initiative: +1; Senses: Perception +1

Defenses Edit

Reflex Defense: 8 (Flat-Footed: 8), Fortitude Defense: 18, Will Defense: 10

Hit Points: 37, Damage Threshold: 28

Offense Edit

Speed: 4 Squares; Bantha Rush

Melee: Gore +11 (2d6+10)

Melee: Trample +11 (1d8+10)

Fighting Space: 3x3 Squares; Reach: 1 Square; No Cover

Base Attack Bonus: +2, Grab: +21

Attack Options: Trample

Crew: 1 (Normal Crew Quality); Passengers: 3

Cargo: 1.9 Tons; Consumables: 1 Week; Carried Craft: None

Base Stats Edit

Abilities: Strength 28, Dexterity 10, Constitution 26, Intelligence 2, Wisdom 11, Charisma 4

Feats: Bantha Rush, Skill Training (Endurance)

Skills: Endurance +14, Ride +5, Survival +6

 Abilities Edit

Trample: As a Move Action, a Bantha can move up to its speed and through enemies' spaces. This movement provokes Attacks of Opportunity as normal, and the Bantha must end its movement in an unoccupied space. When it enters an enemy's space, the Bantha makes a Trample attack; on a hit, the target is knocked Prone.

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