You are exceptionally good at noticing things and avoiding perilous situations.

Acute Senses[edit | edit source]

You may reroll any Perception check, but the result of the reroll must be accepted, even if it is worse.

Expert Tracker[edit | edit source]

Prerequisite: Acute Senses

You take no penalty on Survival checks made to Follow Tracks while moving your normal speed.

Improved Initiative[edit | edit source]

Prerequisite: Acute Senses

You may choose to reroll any Initiative check, but the result of the reroll must be accepted, even if it is worse.

Keen Shot[edit | edit source]

Prerequisite: Acute Senses

You take no penalty on your attack roll when attacking a target with Concealment (But not Total Concealment).

Uncanny Dodge I[edit | edit source]

Prerequisite: Acute Senses, Improved Initiative

You retain your Dexterity bonus to your Reflex Defense regardless of being caught Flat-Footed or struck by a hidden attacker. You still lose your Dexterity bonus to your Reflex Defense if you are Immobilized.

Uncanny Dodge II[edit | edit source]

Prerequisite: Acute Senses, Improved Initiative, Uncanny Dodge I

You cannot be Flanked. You can react to opponents on opposite sides of you as easily as you can react to a single attacker.

Additional Awareness Talents[edit | edit source]

Reset Initiative[edit | edit source]

Reference Book: Star Wars Saga Edition Force Unleashed Campaign Guide

Prerequisites: Acute Senses, Improved Initiative, Trained in Initiative

Scouts are highly aware of their surroundings and able to take advantage of the slightest opportunities. Once per encounter, at any time after the first round (That is, the first full round after the Surprise Round, if one occurs), the Scout can set their Initiative to their current Initiative +5.

Weak Point[edit | edit source]

Reference Book: Star Wars Saga Edition Knights of the Old Republic Campaign Guide

Prerequisites: Acute Senses, Keen Shot

Once per encounter, you can use a Swift Action to ignore the Damage Reduction of a single target within your line of sight for the rest of your turn.

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