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Homebrew Warning

Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Criminals

Affiliations: The Fringe

A green-skinned Twi'lek who briefly rose to influence in the wake of scandal surrounding Clan Fenn and Clan Secura, Artruk gains access to some of the city's more secure vaults, and often acts as a fence and warehouse for the galaxy's most wealthy and the criminal elite. Eight months into the Clone Wars, Corporate Alliance Magistrate Passel Argente contracts the corpulent Twi'lek to store the spoils of Christophsis, which Argente had independent agents loot mercilessly after Whorm Loathsom had seized control of the crystal planet. Artruk was unaware that storing the ill-gained goods would result in disastrous consequences for his entire planet.

Wat Tambor had embedded a Spy Droid amongst the Magistrate's staff, and learned of the secret storehouse. Determined to pilfer the riches for himself, Tambor authorizes moving Ryloth up from priority number seventy to number one. In the ensuing invasion, it is unclear what became of Artruk, though if he survived he never held such significant influence again.

Artruk Statistics (CL 4)[]

Medium Twi'lek Nonheroic 6/Scoundrel 2

Force Points: 1; Dark Side Score: 4

Initiative: +4, Bad Feeling; Senses: Low-Light Vision, Perception +5

Languages: Basic, Bocce, Huttese, Ryl

Defenses[]

Reflex Defense: 15 (Flat-Footed: 15), Fortitude Defense: 16, Will Defense: 15

Hit Points: 34, Damage Threshold: 16

Offense[]

Speed: 6 Squares

Melee: Unarmed +6 (1d4+2)

Ranged: By Weapon +5

Base Attack Bonus: +5, Grapple: +6

Special Actions: Friends in Low Places

Species Traits (Twi'lek): Deceptive, Great Fortitude, Low-Light Vision

Base Stats[]

Abilities: Strength 12, Dexterity 11, Constitution 13, Intelligence 14, Wisdom 13, Charisma 14

Talents: Illicit Dealings

Feats: Bad Feeling, Friends in Low Places, Improved Defenses, Skill Focus (Persuasion), Skill Training (Deception), Skill Training (Gather Information), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +16 (may reroll, must take second result), Gather Information +16, Knowledge (Bureaucracy) +11, Knowledge (Galactic Lore) +11, Persuasion +11 (may reroll to Haggle for Restricted Items, may keep better result)

Possessions: Comlink (Encrypted, Short-Range), Datapad, Various Personal Belongings, Vault Keys

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