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Reference Book: Star Wars Saga Edition Galaxy at War

Affiliations: General Units

The Army Soldiers in the bunker complex are tasked with maintaining its security and repelling troops that attempt to advance through the area. The well-trained, well-equipped soldiers are willing to sacrifice themselves to fulfill their objectives. They have been stationed in the complex for some time without relief, and the lack of support has started to wear on them.

The soldier is dressed in a dirty uniform and wields a well-maintained Blaster Carbine. Although they appear exhausted, they seem ready to fight and kill to defend themselves and their fellows.

Tactics Edit

The Army Soldiers defending the bunker complex use their knowledge of its layout to their advantage. If such an action seems prudent, they will try to collapse the bunker's ceiling to impede or injure trespassers. They will not destroy access to their exists unless extremely hard pressed.

Because of the restricted environment, the soldiers use Blaster Pistols, Knives, and the Gun Club Talent while navigating the tunnels. In the larger rooms, they gladly use their Blaster Carbines or Light Repeating Blasters against invaders.

 Army Soldier Statistics (CL 3) Edit

Medium Human Nonheroic 3/Soldier 2

Initiative: +8; Senses: Perception: +8

Languages: Basic

Defenses Edit

Reflex Defense: 14 (Flat-Footed: 13), Fortitude Defense: 16, Will Defense: 13

Hit Points: 28, Damage Threshold: 16

Offense Edit

Speed: 6 Squares

Melee: Gun Club +6 (1d6+3)

Melee: Knife +6 (1d4+3)

Ranged: Blaster Pistol +6 (3d6+1)

Ranged: Blaster Pistol +4 (4d6+1) with Rapid Shot

Ranged: Blaster Carbine +5 (3d8+1)

Ranged: Light Repeating Blaster +3 (3d8+1, 2-Square Autofire)

Ranged: Frag Grenade (1) +5 (4d6+1, 2-Square Burst)

Base Attack Bonus: +4, Grab: +6

Attack Options: Autofire (Blaster Carbine, Light Repeating Blaster (Only)), Gun Club, Point-Blank Shot, Rapid Shot

Base Stats Edit

Abilities: Strength 14, Dexterity 13, Constitution 15, Intelligence 10, Wisdom 12, Charisma 8

Talents: Gun Club

Feats: Armor Proficiency (Light), Point-Blank Shot, Rapid Shot, Skill Training (Initiative), Weapon Focus (Pistols), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Initiative +8, Perception +8, Survival +8

Possessions: Knife, Blaster Pistol, Blaster Carbine, Light Repeating Blaster, Frag Grenade (1)

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