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Homebrew Reference Book: DMF's Big List of SWSE NPCs
Affiliations: Adascorp
Pushing the boundaries of scientific knowledge without concern for ethics or morality, the Arkanian Scientist is more concerned with the results of their research, feeling that what methods they employ to achieve the desired goal can be justified.
Believing that they are amongst the more intelligent members of a race that views itself as being more intelligent than the galactic community, the Arkanian Scientist is often as arrogant as they are brilliant.
Use in Play[]
While the Arkanian Scientist is capable of defending themselves from attack, they prefer to avoid combat where possible. They can make an excellent source of information for the heroes about topics that they might otherwise be clueless about.
Build Options[]
- Instead of Knowledge (Physical Sciences), apply the Skill Focus feat to Treat Injury instead to enable the scientist that can easily perform complex surgeries.
- To make the scientist a team lead, swap Educated for Coordinate and both Skill Focus feats for Skill Training in Knowledge (Bureaucracy) and Persuasion.
- Change the scientist's area of expertise by trading training and Skill Focus in Knowledge (Life Sciences) for Mechanics and Skill Training (Treat Injury) for either Tech Specialist or Starship Designer.
- Consider applying the Arkanian General Template to the Sporting Blaster Pistol to give the scientist a weapon that is a bit out of the norm.
Arkanian Scientist Statistics (CL 4)[]
Medium Arkanian Nonheroic 6/Noble 2
Initiative: +4; Senses: Darkvision, Perception +11
Languages: Arkanian, Basic, Binary, Bocce, Durese, High Galactic, Huttese, Ryl, 3 Unassigned
Defenses[]
Reflex Defense: 17 (Flat-Footed: 13), Fortitude Defense: 13, Will Defense: 16; Predictive Defense
Hit Points: 30, Damage Threshold: 13
Offense[]
Speed: 6 Squares
Melee: Unarmed +5 (1d4+1)
Melee: Surgical Knife +5 (1d4+1)
Ranged: Sporting Blaster Pistol +5 (3d4+1)
Base Attack Bonus: +5, Grapple: +5
Special Actions: Educated, Flash of Genius, Recall
Species Traits (Arkanian): Darkvision, Logical Reasoning, Flash of Genius
Base Stats[]
Abilities: Strength 10, Dexterity 10, Constitution 12, Intelligence 18, Wisdom 14, Charisma 11
Feats: Linguist, Predictive Defense, Recall, Skill Focus (Knowledge (Life Sciences)), Skill Focus (Knowledge (Physical Sciences)), Skill Training (Perception), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Knowledge (Life Sciences) +18, Knowledge (Physical Sciences) +18, Knowledge (Technology) +13, Perception +11, Treat Injury +11, Use Computer +13
Possessions: Sporting Blaster Pistol, Datapad (Mastercraft, Memory Upgrade), 2d4 Datacards (Research Notes), Lab Coat