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This Homebrew Content is Rules Legal, but remains Untested per the standard guidelines. If you wish to review this content yourself, then see Untested for more details.
Homebrew Warning

Homebrew Reference Book: DMF's Big List of SWSE NPCs

Affiliations: Adascorp

Pushing the boundaries of scientific knowledge without concern for ethics or morality, the Arkanian Scientist is more concerned with the results of their research, feeling that what methods they employ to achieve the desired goal can be justified.

Believing that they are amongst the more intelligent members of a race that views itself as being more intelligent than the galactic community, the Arkanian Scientist is often as arrogant as they are brilliant.

Use in Play[]

While the Arkanian Scientist is capable of defending themselves from attack, they prefer to avoid combat where possible. They can make an excellent source of information for the heroes about topics that they might otherwise be clueless about.

Build Options[]

Arkanian Scientist Statistics (CL 4)[]

Medium Arkanian Nonheroic 6/Noble 2

Dark Side Score: 5

Initiative: +4; Senses: Darkvision, Perception +11

Languages: Arkanian, Basic, Binary, Bocce, Durese, High Galactic, Huttese, Ryl, 3 Unassigned

Defenses[]

Reflex Defense: 17 (Flat-Footed: 13), Fortitude Defense: 13, Will Defense: 16; Predictive Defense

Hit Points: 30, Damage Threshold: 13

Offense[]

Speed: 6 Squares

Melee: Unarmed +5 (1d4+1)

Melee: Surgical Knife +5 (1d4+1)

Ranged: Sporting Blaster Pistol +5 (3d4+1)

Base Attack Bonus: +5, Grapple: +5

Special Actions: Educated, Flash of Genius, Recall

Species Traits (Arkanian): Darkvision, Logical Reasoning, Flash of Genius

Base Stats[]

Abilities: Strength 10, Dexterity 10, Constitution 12, Intelligence 18, Wisdom 14, Charisma 11

Talents: Educated

Feats: Linguist, Predictive Defense, Recall, Skill Focus (Knowledge (Life Sciences)), Skill Focus (Knowledge (Physical Sciences)), Skill Training (Perception), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Knowledge (Life Sciences) +18, Knowledge (Physical Sciences) +18, Knowledge (Technology) +13, Perception +11, Treat Injury +11, Use Computer +13

Possessions: Sporting Blaster Pistol, Datapad (Mastercraft, Memory Upgrade), 2d4 Datacards (Research Notes), Lab Coat

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