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Homebrew Warning

Arkanian Bodyguard character data created by Wikia user TysFTW (MUSCLE FOR SALE).

Affiliations: The Arkanian Dominion

Arkanians are renown throughout the galaxy for their intellectual capacity and advancements in medical sciences. Many want to capture their scientists, either to work for them, or in order to take revenge on these ruthless experimenters. As a result of this, Arkanians have found the simplest way to protect themselves was to create a genetic offshoot dedicated to it, a new subspecies that they can easy sell the services of to those in need of it.

Use in Play[]

Arkanian Bodyguards are found in officer roles in many security teams; keeping track of the situation and being prepared for medical emergencies. They're well equipped and trained enough to perform life saving surgeries and implant cybernetics in the middle of an attack. Their priority is making sure their ward stays alive, and then get away.

Arkanian Bodyguard Statistics (CL 3)[]

Medium Arkanian Offshoot Soldier 3

Force Points: 6

Initiative: +3; Senses: Darkvision, Perception +8

Languages: Arkanian, Basic, 1 Unassigned

Defenses[]

Reflex Defense: 16 (Flat-Footed: 14), Fortitude Defense: 15, Will Defense: 15

Hit Points: 44, Damage Threshold: 15

Offense[]

Speed: 6 Squares

Melee: Combat Gloves +4 (1d4+3)

Melee: Survival Knife +4 (1d6+2)

Ranged: Model 434 DeathHammer +5 (3d8+1)

Base Attack Bonus: +3, Grapple: +5

Attack Options: Point-Blank Shot

Special Actions: Battle Analysis, Determination, Surgical Expertise, Tech Specialist

Species Traits (Arkanian Offshoot): Conditional Bonus Feat (Skill Focus (Treat Injury)), Determination

Base Stats[]

Abilities: Strength 12, Dexterity 14, Constitution 10, Intelligence 13, Wisdom 14, Charisma 10

Talents: Battle Analysis, Battlefield Remedy

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Point-Blank Shot, Skill Focus (Treat Injury), Surgical Expertise, Tech Specialist, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Knowledge (Tactics) +7, Mechanics +7, Perception +8, Treat Injury +13 (Battlefield Remedy)

Possessions: Combat Gloves, Model 434 DeathHammer, Survival Knife, Earbud Comlink, Holster (Hip), Medical Kit, Medpac (3), Utility Belt

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