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This Homebrew Content is Rules Legal, but remains Untested per the standard guidelines. If you wish to review this content yourself, then see Untested for more details.
Homebrew Warning

Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic, Havoc Squad

Aric Jorgan

A born leader, Aric Jorgan is one of the Republic’s most capable field officers. He enlisted in the military at an early age and quickly distinguished himself as a talented marksman. His impeccable service record earned him a spot in the Republic’s top sniper squad, where he successfully carried out over a dozen missions against high-ranking Imperial targets. Since his transfer to Fort Garnik, Jorgan has earned a reputation as a hard and demanding taskmaster.

However, few realize his surly demeanor belies a genuine concern for the well-being of his troops. While those under his command may not particularly like the brooding Cathar, they almost always respect him.

Aric Jorgan Statistics (CL 9)[]

Medium Cathar Soldier 7/Elite Trooper 1/Officer 1

Force Points: 5; Dark Side Score: 2

Initiative: +8; Senses: Perception +9

Languages: Basic, Catharese

Defenses[]

Reflex Defense: 25 (Flat-Footed: 21), Fortitude Defense: 26, Will Defense: 23

Hit Points: 103, Damage Threshold: 26

Offense[]

Speed: 8 Squares

Melee: Unarmed +11 (1d6+6)

Melee: Survival Knife +11 (1d6+6)

Ranged: Assault Blaster Rifle +15 (3d8+6)

Ranged: Assault Blaster Rifle +16 (4d8+6) with Deadeye

Ranged: Blaster Pistol +13 (3d6+4)

Ranged: Frag Grenade (2) +13 (4d6+4, 2-Square Burst)

Base Attack Bonus: +9, Grapple: +13

Attack Options: Autofire (Assault Blaster Rifle), Careful Shot, Cover Fire, Deadeye, Devastating Attack (Rifles), Point-Blank Shot, Precise Shot, Reactive Claw

Special Actions: Battle Analysis, Delay Damage, Republic Military Training

Species Traits (Cathar): Bonus Class Skills (Climb, Stealth), Natural Weapons, Reactive Claw

Base Stats[]

Abilities: Strength 14, Dexterity 19, Constitution 15, Intelligence 10, Wisdom 11, Charisma 9

Talents: Armored Defense, Battle Analysis, Cover Fire, Greater Weapon Focus (Rifles), Devastating Attack (Rifles), Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Careful Shot, Deadeye, Martial Arts I, Point-Blank Shot, Precise Shot, Republic Military Training, Weapon Focus (Rifles), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +11, Knowledge (Tactics) +9, Perception +9

Possessions: Republic Light Armor (+4 Reflex, +1 Fortitude), Assault Blaster Rifle with Targeting Scope (Enhanced Low-Light), Blaster Pistol, Frag Grenade (2), Survival Knife, Bandolier, Comlink (Short-Range), Electrobinoculars

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