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Homebrew Reference Book: The Old Republic Sourcebook

Affiliations: The Old Republic, Havoc Squad

Homebrew Warning

A born leader, Aric Jorgan is one of the Republic’s most capable field officers. He enlisted in the military at an early age and quickly distinguished himself as a talented marksman. His impeccable service record earned him a spot in the Republic’s top sniper squad, where he successfully carried out over a dozen missions against high-ranking Imperial targets. Since his transfer to Fort Garnik, Jorgan has earned a reputation as a hard and demanding taskmaster.

However, few realize his surly demeanor belies a genuine concern for the well-being of his troops. While those under his command may not particularly like the brooding Cathar, they almost always respect him.

 Aric Jorgan Statistics (CL 9) Edit

Medium Cathar Soldier 7/Elite Trooper 1/Officer 1

Force Points: 5; Dark Side Score: 2

Initiative: +8; Senses: Perception +9

Languages: Basic, Catharese

Defenses Edit

Reflex Defense: 25 (Flat-Footed: 21), Fortitude Defense: 26, Will Defense: 23

Hit Points: 103, Damage Threshold: 26

Offense Edit

Speed: 8 Squares

Melee: Unarmed +11 (1d6+6)

Melee: Survival Knife +11 (1d6+6)

Ranged: Assault Blaster Rifle +15 (3d8+6)

Ranged: Assault Blaster Rifle +16 (4d8+6) with Deadeye

Ranged: Blaster Pistol +13 (3d6+4)

Ranged: Frag Grenade (2) +13 (4d6+4, 2-Square Burst)

Base Attack Bonus: +9, Grab: +13

Attack Options: Autofire (Assault Blaster Rifle), Careful Shot, Cover Fire, Deadeye, Devastating Attack (Rifles), Point-Blank Shot, Precise Shot, Reactive Claw

Special Actions: Battle Analysis, Delay Damage, Republic Military Training

Species Traits (Cathar): Natural Weapons (Claws), Reactive Claw, Cathar Instincts

Base Stats Edit

Abilities: Strength 14, Dexterity 19, Constitution 15, Intelligence 10, Wisdom 11, Charisma 9

Talents: Armored Defense, Battle Analysis, Cover Fire, Greater Weapon Focus (Rifles), Devastating Attack (Rifles), Weapon Specialization (Rifles)

Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Careful Shot, Deadeye, Martial Arts I, Point-Blank Shot, Precise Shot, Republic Military Training, Weapon Focus (Rifles), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Endurance +11, Knowledge (Tactics) +9, Perception +9

Possessions: Republic Light Armor (+4 Reflex, +1 Fortitude), Assault Blaster Rifle with Targeting Scope (Enhanced Low-Light), Blaster Pistol, Frag Grenade (2), Survival Knife, Electrobinoculars, Comlink (Short-Range), Bandolier

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