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Anzellan Species data created by Wikia user Darthauthor.

Anzellan

Anzellans are a diminutive Species often found working in tech jobs and professions. They often get lost in tunnel vision, focusing so deeply on their projects, but often create spectacular workmanship in their crafts.Anzellans freely travel the galaxy, and take professions both legal and not. They take great pride in their work, and much of galactic high society shows off the work of Anzellans.

Anzellan Characteristics[]

Personality: Anzellans are jovial and loud. They suffer extreme tunnel vision, becoming completely oblivious in their work. Despite this, Anzellans appreciate the company others, and are always willing to help those they like.

Physical Description: Anzellans are small, bipedal beings with tufts of fur covering the heads and backsides. Their skin is typically pale or brownish, and they have disproportionately large hands.

Age Groups: Anzellans age at the following stages:

CHILD YOUNG ADULT ADULT MIDDLE AGE OLD VENERABLE
1-5 Years 6-12 Years 13-59 Years 60-84 Years 85-109 Years 110+ Years

Homeworld: The secluded world of Anzella.

Languages: Anzellans speak their own native language of Anzellan.

Example Names: Babu Frik, Doka Girq, Mogo Grag, Sita Morc, Shug Drabor.

Adventurers: An Anzellan's small stature and abrasive personalities can make them difficult to work with. However, their skills in technology and engineering make them successful Scoundrels and Technicians.

Anzellan Species Traits[]

Anzellans share the following Species Traits:

  • Ability Modifiers: All Anzellans receive a +2 bonus to both their Constitution and Intelligence, but suffer -4 penalties to both their Strength and Wisdom. Anzellans are remarkably sturdy for their size, but are prone to severe tunnel vision in their projects.
  • Diminutive Size: As Diminutive creatures, Anzellans gain a +5 size bonus to their Reflex Defense and a +15 size bonus on Stealth checks. However, their lifting and carrying limits are one quarter of those of Medium characters.
  • Speed: Anzellans have a base speed of 2 squares.
  • Tinkerer: An Anzellan can choose to reroll any Mechanics check, but must keep the second result, even if it is worse. In addition, Mechanics is always a Class Skill for Anzellans.
  • Tunnel Vision: Anzellans suffer from extreme tunnel vision in their actions. After attempting a Knowledge, Mechanics, Treat Injury, or Use Computer check, an Anzellan is Flat-Footed until the start of their next turn.
  • Automatic Languages: All Anzellans can speak, read, and write both Basic and Anzellan.
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