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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Grand Army of the Republic (Part 1)
See also: Complications
Anxiety disorders include the entire range of phobias, including such social phobias as obsessive-compulsive disorder, social anxiety, and post-traumatic stress disorder. Characters afflicted with such disorders live their lives in irrational fear of some external object, situation or circumstance.
Origin[]
Any incredibly traumatic event at the Gamemaster's discretion can cause the creation of an Anxiety Disorder. Some examples could be a near-death experience demonstrated by reaching the bottom of the Condition Track, intense physical trauma such as the loss of a limb (Species with the ability to regenerate limbs are exempt), or being engaged in a combat zone for more than three standard months.
The Gamemaster then decides what object or situation will serve as the Trigger for the disorder, be it anything from space travel to Hoojibs. The afflicted target inherits a hyperawareness of the Trigger, gaining a +5 circumstance bonus to Perception checks made to notice its presence.
Trigger[]
Anytime the target is aware of the Trigger, the Anxiety Disorder occurs. The target suffers a 1d20+5 attack against their Will Defense, with the attack bonus lowering by 5 for every 10 squares the Trigger is from the target. A successful attack triggers the Effect, and increases the Anxiety Disorder's attack bonus by +1 for future attack rolls made on the target. Every round the source of the anxiety is present, another attack is made.
Effect[]
The target moves -1 step along the Condition Track. If the target reaches the bottom of the Condition Track, it does not fall Unconscious; instead, it must spend a Full-Round Action to maintain its composure, or flee from the Trigger until it is no longer detectable.
Removal[]
Anxiety Disorders can be treated with a number of methods, though a combination of controlled exposure and psychiatric treatment are the most common. When presented with the Trigger, if the attack roll fails, its attack bonus decreases by 1. If the trigger's attack bonus reaches +0, the character may opt to spend a Force Point to overcome their fears permanently.
Alternately, the character may seek the help of a Mentop. If this check is successful, the target's anxiety disorder is permanently cured.
Reward[]
Successfully removing this complication bestows a permanent +1 bonus to the character's Wisdom score.