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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Vehicles and Vessels

Starship Systems Type: Weapon Systems

ANTI-AIR CONCUSSION MISSILE LAUNCHER EMPLACEMENT POINTS AVAILABILITY COST
Light 3 Military 6000
Medium 6 Military 8000

Concussion Missiles are versatile projectiles, able to lock on and strike targets at a variety of speeds and relative altitudes. However, it is possible to fine-tune a sensor array and projectile design to allow it to excel in the anti-air role. Anti-Air Concussion Missile Launchers gain a +2 bonus to attack rolls against Huge size or larger targets more than fifty meters off the ground. Anti-Air Concussion Missiles use the same ranges as their standard counter-parts.

The ammunition capacity for Anti-Air Concussion Missile Launchers is determined by their size: Light Concussion, 2; Medium Concussion, 1. Heavy Concussion Missiles cannot be made into Anti-Air missiles. Additional capacity can be added, increasing the cost by 20% for each additional missile (Up to a maximum of double capacity).

Anti-Air Concussion Missiles Edit

Starship Systems Type: Weapon Systems

ANTI-AIR CONCUSSION MISSILE

DAMAGE AVAILABILITY COST
Light 7d10x2 Military 3500
Medium 9d10x2 Military 5000

Anti-air projectiles causes more damage against its intended target, dealing an additional +1 to its damage multiplier to any target that qualifies for the attack bonus (For example, Concussion Missiles normally do 9d10x2 damage, Anti-Air Concussion Missiles would do 9d10x3 against qualifying targets). However, any attacks made against ground targets do not gain the benefit of the targeting computers, thus the ship’s Intelligence modifier is not added to the attack roll. All anti-air missiles retain their original 4-Square Splash radius.

Anti-Air Concussion Missile Ranges
RANGE BY CHARACTER SCALE

RANGE BY STARSHIP SCALE

POINT-BLANK SHORT MEDIUM LONG POINT-BLANK SHORT MEDIUM LONG
0-450 Squares 451-900 Squares 901-2,250 Squares 2,251-4,500 Squares 0-3 Squares 4-6 Squares 7-15 Squares 16-30 Squares
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