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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Jedi Knights (Part 1)
Affiliations: The Jedi, The Galactic Republic
The young and impetuous Jedi Anise I'Zak receives a promotion to Jedi Knight in the fourth month of the Clone Wars; after her appointment to the army of Jedi Master Ki-Adi Mundi, Anise travels to Hitaka for her first assignment. I'Zak is tasked by Mundi to deliver a canister containing sensitive information to Clone Commander Bacara at another outpost beyond enemy territory. To reach her destination, Anise traverses ten kilometers through enemy-occupied jungle, and encounters a platoon of Battle Droids.
The reckless Jedi bests the Confederate Droids, but ruins her cargo during her escape. When Anise I'Zak reaches Commander Bacara's outpost, she is greeted by Master Mundi, and discovers that she had been duped by her superiors into playing a decoy in order to draw the Separatist forces' attention while they completed their own mission. Although frustrated she had been deceived, Anise expresses her delight to serve the Republic and Jedi as a Jedi Knight.
Anise I'Zak Statistics (CL 7)[]
Initiative: +11; Senses: Use the Force +10
Languages: Basic, Bocce, High Galactic
Defenses[]
Reflex Defense: 21 (Flat-Footed: 18), Fortitude Defense: 20, Will Defense: 19; Deflect, Dodge
Hit Points: 72, Damage Threshold: 20
Offense[]
Speed: 6 Squares; Moving Target
Melee: Unarmed +10 (1d4+3)
Melee: Lightsaber +11 (2d8+3)
Melee: Lightsaber +6 (2d8+3) and Lightsaber +6 (2d8+3) with Double Attack
Ranged: By Weapon +10
Base Attack Bonus: +7, Grapple: +10
Attack Options: Double Attack (Lightsabers), Weapon Finesse
Special Actions: Redirect Shot
Force Power Suite (Use the Force +10): Barrier of Blades, Kinetic Combat, Move Object, Negate Energy, Surge (2)
Base Stats[]
Abilities: Strength 11, Dexterity 16, Constitution 14, Intelligence 15, Wisdom 12, Charisma 14
Talents: Deflect, Force Flow, Force Perception, Redirect Shot
Feats: Dodge, Double Attack (Lightsabers), Force Sensitivity, Force Training (2), Moving Target, Weapon Finesse, Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Skills: Acrobatics +11, Initiative +11, Mechanics +10, Pilot +11, Use the Force +10 (may substitute for Perception checks)
Possessions: Lightsaber (Self-Built), Tool Kit, Jedi Robes
Heroic Traits[]
Organization Score (The Jedi): 13