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Amira character data created by wizards forum user richterbelmont10.
Affiliations: The Fallanassi

Amira is a wife and mother of three boys, all White Current Adepts. She was trained as such from birth. Her duties include Keeper of Knowledge and Traditions of the White Current Adepts. She is considered one of the most skilled practitioner of The Force in her community. Additionally, she is an excellent scout, trained to patrol for any signs of danger or discovery due to her concerns is protect her family and community, which she does with great vigilance.
However, on a recent scouting mission, Amira has discovered a grave threat to her community that could force them to relocate.
Amira Statistics (CL 10)[]
Medium Human Scout 4/Noble 3/Force Adept 3
Force Points: 6
Initiative: +11, Bad Feeling; Senses: Perception +12
Languages: Basic, Bocce, Bothese, Felucianese, Ryl, Selkath
Defenses[]
Reflex Defense: 23 (Flat-Footed: 22), Fortitude Defense: 23, Will Defense: 26; Resolute Stance
Hit Points: 72, Damage Threshold: 23
Offense[]
Speed: 6 Squares
Melee: Unarmed +8 (1d4+6)
Melee: Quarterstaff +8 (1d6+6)
Melee: Quarterstaff -2 (1d6+6) and Quarterstaff -2 (1d6+6)
Ranged: By Weapon +8
Base Attack Bonus: +7, Grapple: +8
Special Actions: Force Immersion, Illusion Bond, Immerse Another, Masquerade (Adaptable Talent), Ride the Current
Force Power Suite (Use the Force +17): Blind, Cloak, Force Light, Force Stun, Mind Trick, Obscure
Force Techniques: Improved Cloak
Base Stats[]
Abilities: Strength 12, Dexterity 12, Constitution 12, Intelligence 15, Wisdom 15, Charisma 14
Talents: Force Immersion, Illusion, Illusion Bond, Immerse Another, Ride the Current, White Current Adept
Feats: Adaptable Talent (Masquerade), Bad Feeling, Force Sensitivity, Force Training (2), Linguist, Resolute Stance, Skill Focus (Knowledge (Galactic Lore)), Skill Focus (Use the Force), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Deception +12, Gather Information +12, Initiative +11, Knowledge (Galactic Lore) +17, Knowledge (Life Sciences) +12, Perception +12, Survival +12, Use the Force +17 (may substitute for Stealth checks)
Possessions: Quarterstaff