Reference Book: Star Wars Saga Edition Rebellion Era Campaign Guide
You specialize in springing ambushes on your enemies.
Ambush Specialist[]
If you are not Surprised on the first round of combat in an encounter, you can treat the first round of combat as if it were the Surprise Round for the purposes of Talents and Feats that trigger only during the Surprise Round.
Additionally, during the Surprise Round as a Free Action you can designate a target as your Prime Target. You gain a +2 morale bonus to attack rolls against your Prime Target until the end of the encounter.
Destructive Ambusher[]
Prerequisite: Ambush Specialist
After you designate a Prime Target, you deal +1 die of damage on attacks against the Prime Target until the end of the encounter.
Keep It Going[]
Prerequisite: Ambush Specialist
If you reduce your Prime Target to 0 Hit Points, as a Free Action you can designate another target within your line of sight as your new Prime Target. This new target remains your Prime Target until the end of the encounter.
Keep Them Reeling[]
Prerequisite: Ambush Specialist
Once per turn as a Swift Action, you can make an Initiative check, opposed by the Initiative check of your Prime Target. If your check result equals or exceeds your Prime Target's check result, your target is Flat-Footed against all attacks you make before the end of your turn.
Perceptive Ambusher[]
Prerequisite: Ambush Specialist
You gain a +5 circumstance bonus to Perception checks against your Prime Target until the end of the encounter.
Spring the Trap[]
If you and all your allies roll higher Initiative checks to start combat than do all your opponents, you automatically gain a Surprise Round, even if the opponents are aware of you when combat begins.