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Homebrew Warning

Ambaln character data created by Wikia user Darthauthor (Converted from its Swim Meet counterpart).

Affiliations: The Jedi

The Jedi Council finds and trains students from a very young age. These students come from all over the galaxy, and some members of the Council spend part of their time probing The Force, looking for children who are sensitive enough to make good Padawans.

When they find a likely candidate, they usually send one of their own out to investigate and bring the child back for training. This is what happened recently when they found a child with potential on the Outer Rim planet of Lobaoc. They dispatched a skilled Jedi Investigator, a Mon Calamari named Ambaln, to locate the child and bring him or her in.

Unfortunately, Ambaln recently undertook an 18-month deep undercover operation within a criminal syndicate. His surroundings and the choices he made during this time tainted him, and he has recently gone over to The Dark Side. Ambaln now believes that the Jedi Council's ability to meet its goals has become neutered. Expedient action is necessary to solve the galaxy's ills, as he learned while among the criminals. Therefore, he has taken it upon himself to begin a new Jedi Council. He'll build it himself if he must, one Jedi at a time, starting with this child.

Sadly, the Council did not discern Ambaln's Dark Side leanings until he had already left on the mission. Now, they need someone to rein him in quickly. They believe he's not too far gone and would prefer to find someone who will bring him back alive, so that he might be rehabilitated. But whatever happens, they want it done quickly so the former Jedi Knight doesn't drag a child down with him.

Ambaln Statistics (CL 15)[]

Medium Mon Calamari Jedi 7/Noble 1/Scout 3/Jedi Knight 1/Bounty Hunter 3

Force Points: 2, Sharp Senses; Dark Side Score: 7

Initiative: +14; Senses: Low-Light Vision, Perception +19

Languages: Basic, Binary, Bothese, Durese, Huttese, Mon Calamarian, Quarrenese, Rodese, Ryl, Zabrak

Defenses[]

Reflex Defense: 31 (Flat-Footed: 29), Fortitude Defense: 27, Will Defense: 29

Hit Points: 112, Damage Threshold: 27

Offense[]

Speed: 6 Squares (Walking), 4 Squares (Swimming); Expert Tracker

Melee: Unarmed +15 (1d4+7)

Melee: Lightsaber +17 (2d8+7)

Ranged: Blaster Pistol +15 (3d6+7)

Base Attack Bonus: +13, Grapple: +15

Attack Options: Weapon Finesse

Special Actions: Beast Trick, Done It All (Double Agent, Connections), Force Haze

Force Power Suite (Use the Force +20): Battle Strike, Farseeing, Mind Trick, Negate Energy, Rebuke, Surge

Species Traits (Mon Calamari): Breathe Underwater, Conditional Bonus Feat (Skill Focus (Perception)), Expert Swimmer, Low-Light Vision

Base Stats[]

Abilities: Strength 11, Dexterity 14, Constitution 10, Intelligence 16, Wisdom 14, Charisma 16

Talents: Acute Senses, Beast Trick, Clear Mind, Dark Deception, Dark Side Sense, Detective, Done It All (Double Agent, Connections), Expert Tracker, Force Blank, Force Haze

Feats: Force Sensitivity, Force Training (2), Linguist, Sharp Senses, Skill Focus (Perception), Skill Focus (Use the Force), Skill Training (Knowledge (Galactic Lore)), Skill Training (Gather Information), Skill Training (Survival), Skill Training (Use Computer), Weapon Finesse, Weapon Focus (Lightsabers), Weapon Proficiency (Lightsabers), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +15, Gather Information +15 (Detective), Initiative +14, Knowledge (Galactic Lore) +12, Perception +19 (may reroll, must take second result), Persuasion +15, Pilot +14, Survival +14, Use Computer +15, Use the Force +20 (may reroll to oppose Sense Force, must take second result; may reroll to Sense Force of target with a Dark Side Score of 1+, may keep better result)

Possessions: Blaster Pistol, Lightsaber (Self-Built), Comlink (Short-Range), Credit Chip (2,000 credits), Datapad, Utility Belt, Street Clothes, Various Personal Belongings, Whitecloak Fighter

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