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Alliance Intelligence data created by Wikia user Darthauthor.

Alliance Intelligence is the nervous system of The Rebel Alliance. Through its activities, the Alliance is kept apprised of the Empire's activities and intentions. Without Alliance Intelligence, the Alliance forces would be blind, unable to parry the much greater power of the Imperial Army and Navy. Without Alliance Intelligence, the Alliance military would surely be defeated.

Though under the direct control of the Alliance military, Alliance Intelligence also serves as the prime information-gathering organ for the civil government, particularly the diplomatic corps. The process of gaining allies for the Rebellion is extremely delicate and extremely dangerous. The Empire's agents are everywhere. The Alliance's diplomats must be sure that a meeting with prospective allies is not a cover for an ambush.

Even if the planetary leaders sincerely wish to join the Alliance, there is important work for Alliance Intelligence before they may do so safely. For fear of Imperial reprisals, most planets keep their membership in the Alliance secret. If they are to have any chance to do so, the Empire's agents and assassins on that planet must be sought out and neutralized- killed, subverted, or otherwise diverted. If not, the planet's conversion will last only as long as it takes an agent to make their report and the Empire to ship an occupying army to the planet.

In addition to these other critical roles, Alliance Intelligence is also a very potent offensive weapon, as well. Alliance Intelligence has recruited many millions of beings on Imperial-held planets. These dedicated, highly-trained beings do more than channel information; they also destroy supply dumps, disable transportation, attack outposts, assassinate collaborators, and so forth.

While these covert attacks in themselves are useful in bleeding Imperial strength, forcing the diversion of assets from the battlefield to the back areas, they are particularly potent when used in cooperation with the Alliance military. Blowing up a power station on a backwater planet may cause some inconvenience and expense to the garrison there; doing so hours before an Alliance Special Forces units attacks the planet can have far more devastating results.

Alliance Intelligence Heroic Units[]

See also: Heroic Units

NAME CHALLENGE LEVEL AFFILIATION NOTES
Rebellion Era Campaign Guide
Winter CL 3 An Alliance agent known as the "Targeter," using her perfect memory to map out locations and dossiers.
Deena Shan CL 5 An Alliance operative infiltrating the ranks of Imperial officers.
Airen Cracken, General CL 10 A major pillar of support within the Rebellion, rising to head Alliance Intelligence.
Galaxy of Intrigue
Tehlan Aleece CL 7 A deep-cover agent, niece of Moff Venram Krax of Corellia.

Alliance Intelligence Organization Data[]

See also: Organizations

Alliance Intelligence provides detailed information on Imperial military forces and related civilian efforts such as COMPNOR. The Chief of Intelligence provides the accumulated information and analysis to the Supreme Commanders and reports to the Commander in Chief daily. With operatives spread throughout the galaxy, Alliance Intelligence agents make up a large percentage of active Alliance personnel.

Type: Paramilitary

Enemies and Allies: Alliance Intelligence works directly against the Empire and its many branches. In particular, Alliance Intelligence conflict directly with Imperial Intelligence and the Imperial Security Bureau.

Scale: 10 (Multiple Planets)

Criteria Tables: Alliance Intelligence gets its information from a variety of sources not just those in its agency. However, those actually affiliated with Alliance Intelligence are the most scrutinized, as most leaks occur from within. Those who know too much are marooned on a backwater world without communications until the Rebellion is over. The following criteria can affect the Organization Scores of members of Alliance Intelligence.

CRITERIA MODIFIER
POSITIVE CRITERIA
Experience +1/2 Character Levels
Possess the Discovery Destiny +1
Possess a Talent from the Spy Talent Tree +1 per Talent
Possess the Skill Focus (Gather Information) Feat +1
Possess the Recall Feat +1
Possess the Informer Feat +1
Trained in Deception +1
Trained in Perception +1
Successfully infiltrates an important Imperial operation +1
Uncovers information to be passed along the Alliance Intelligence +1
Uncovers a major secret about an Imperial operation +1
Establishes a new Alliance Cell +2
Rescues members of the Alliance from the Empire +2
Causes the arrest, capture, or death of an enemy +1/4 Opponent's CL
Defeats a major Imperial opponent +1/4 Opponent's CL
Destroys or acquires Imperial supplies +1 per 50,000 value (maximum of +5)
NEGATIVE CRITERIA
Not Trained in Deception -2
Not Trained in Perception -2
Fails on a mission assigned by the Alliance -1
Captured by the Empire -2
Causes the capture of a member of the Alliance -2
Exposes pertinent information to the Imperial sympathizers -5

Titles, Benefits, and Duties: The following includes the various ranks and titles of Alliance Intelligence, as well as their benefits and duties befitting their stature.

RANK SCORE BENEFITS AND DUTIES
Recruit 0-3 None
Operative 4-6 Operatives work to spy and acquire information and equipment for the Alliance needs.
  • Operative can a monthly stipend of 100 credits x their Organization Score for tasks related to Alliance Intelligence.
  • Operatives are responsible for keeping their allegiance secret, showing results, and working alone or as part of a team on dangerous missions.
Senior Operative 7-11 Senior Operatives mentor Recruits and work with Operatives to advance the cause of the Rebellion.
  • Senior Operatives are responsible for performing dangerous missions for the Alliance.
Station Chief 12-20 Station Chiefs manage their local Operatives in necessary assignments and missions, while passing along information to High Command.
  • Station Chiefs gain access to a safe house within the Alliance's sphere of influence.
Chief of Operations 21-30 Chiefs of Operations analyze and distribute critical information for the Rebellion.
Chief of Intelligence 31+ Chiefs of Intelligence are responsible for ensuring the smooth operation and security of Alliance Intelligence.
  • Chiefs of Intelligence gain access to a specialist agent (one who has no more than eight levels, Heroic or Nonheroic) while within Alliance Intelligence's sphere of influence.
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