See also: Vehicle Combat, Pilot
As a Full-Round Action, you can move up to four times your Vehicle's Speed. All of this movement must be in a straight line, and you can't Avoid Collisions while doing so. Your Vehicle loses its Dexterity bonus to Reflex Defense until the beginning of your next turn.
You can't use All-Out Movement unless you moved on your last turn.
Because most power is diverted to the engines when using All-Out Movement, Gunners on board your Vehicle cannot attack until the start of your next turn.
Maximum Velocity (Character Scale Only)[]
If you use All-Out Movement on your turn, you may move up to your Vehicle's Maximum Velocity with All-Out Movement on your next turn.
If you move your Vehicle's Maximum Velocity, you must either continue moving at the Vehicle's Maximum Velocity, or use All-Out Movement as your Action on the following turn.