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Homebrew Warning

Ala'ar Rinn character data created by Wikia user Lord Ewin (FRAGMENTS OF AN EMPIRE).

Affiliations: The Galactic Empire

"There's a greater cause out there than family, land and profit... and that's fighting this Rebellion," Ala'ar thought. Though he wasn't sure where he'd start at first; the Naval Academy on Carida had seemed like an obvious choice. He'd eventually scored high in theory, did well on training missions, and eventually bested the flight and combat simulators. He was the only one surprised when he qualified as an expert pilot, and landed the most coveted position that an Imperial pilot could qualify for: the TIE Interceptor.

Ala'ar is cocky and disgustingly good looking. The fact that he knows it doesn't help things much, but he's also eager to prove to his superiors that he's got the stuff to be one of the best. He also has that little something that makes most of his teammates like him... Probably because he likes to skirt the line as much as he can, and that he does it with a disarming grin.

Though dispirited by the Empire's losses, he remains loyal to its ideals.

Ala'ar Rinn Statistics (CL 5)[]

Medium Human Noble 4/Scoundrel 1

Destiny Points: 2; Force Points: 7; Dark Side Score: 3

Initiative: +10; Senses: Low-Light Vision, Perception +11

Languages: Basic

Defenses[]

Reflex Defense: 20 (Flat-Footed: 17), Fortitude Defense: 15, Will Defense: 19; Vehicular Combat

Hit Points: 29, Damage Threshold: 15

Offense[]

Speed: 6 Squares

Melee: Unarmed +2 (1d4+1)

Ranged: Blaster Pistol +6 (3d6+2)

Ranged: Blaster Pistol +4 (4d6+2) with Rapid Shot

Base Attack Bonus: +3, Grapple: +6

Attack Options: Point-Blank Shot, Rapid Shot

Special Actions: Bolster Ally, Inspire Confidence, Knack

Starship Maneuver Suite (Pilot +15): Ackbar Slash, Intercept, Target Lock

Base Stats[]

Abilities: Strength 8, Dexterity 16, Constitution 9, Intelligence 10, Wisdom 14, Charisma 14

Talents: Bolster Ally, Inspire Confidence, Knack

Feats: Point-Blank Shot, Rapid Shot, Skill Focus (Pilot), Starship Tactics, Vehicular Combat, Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)

Skills: Deception +9, Gather Information +9, Initiative +10, Perception +11, Persuasion +9, Pilot +15, Use Computer +7

Possessions: Flight Suit with Helmet Package (+1 Fortitude; +2 Perception, Low-Light Vision), Blaster Pistol, Datapad, Holster (Hip), Medpac, Utility Belt

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