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Homebrew Reference Book: Clone Wars Saga Edition Fan Sourcebook - Bounty Hunters & Mercenaries (Part 1)

Affiliations: Anzati Assassins

A master of Anzati assassination techniques, Akku Seii has trained young Anzati for centuries. A few decades before the Clone Wars, he is approached by Jedi Knight Tholme, seeking an Anzati Assassin by the name of Katichak. Katichak was a former student of Seii's, who had begun to take contracts on members of The Jedi Order. Though Akku disapproved of Katichak's choices, the Anzati Code of Honor forbade him from revealing information on his whereabouts to Tholme, in who Akku sensed a kindred spirit. However, Akku is able to find a loophole, training Tholme in the Anzati Arts to track down Katichak and end his murderous rampage.

Nearly two decades later, six months before the end of the Clone Wars, Akku Seii was training several students, when Jedi Master Tholme visited him again. Seii was once more able to find a way around the Code to help his former student when he ordered several of his current students to attack Tholme. Seii knew his student would realize that by training many students, he was violating the tradition of "one teacher, one student" that had been in place for millennia.

He knew this would lead Tholme toward the realization that other masters of the Anzati Arts had left Anzat to fulfill a contract with the Confederacy, something Seii disapproved of vehemently. Seii is also able to make a point to his quickly-defeated students about the futility of accepting Jedi contracts.

Akku Seii Statistics (CL 18)[]

Medium Anzati (Old) Scout 4/Scoundrel 3/Soldier 2/Melee Duelist 9

Destiny Points: 3; Force Points: 13; Dark Side Score: 7

Initiative: +17; Senses: Low-Light Vision, Perception +22

Languages: Anzati, Basic, High Galactic, Huttese, Sy Bisti

Defenses[]

Reflex Defense: 36 (Flat-Footed: 32), Fortitude Defense: 28, Will Defense: 33; Warrior's Determination

Hit Points: 90, Damage Threshold: 28

Offense[]

Speed: 6 Squares; Master of Movement (4/Encounter), Presence Sense

Melee: Unarmed +19 (1d6+9)

Melee: Vibrodagger +20 (2d4+14)

Melee: Vibrodagger +18 (3d4+14) with Rapid Strike

Melee: Vibrodagger +18 (2d4+14) and Vibrodagger +18 (2d4+14)

Melee: Vibrodagger +16 (3d4+14) and Vibrodagger +16 (3d4+14) with Rapid Strike

Melee: Vibrodagger +13 (2d4+14) and Vibrodagger +13 (2d4+14) and Vibrodagger +13 (2d4+14) with Double Attack

Melee: Vibrodagger +11 (3d4+14) and Vibrodagger +11 (3d4+14) and Vibrodagger +11 (3d4+14) with Double Attack and Rapid Strike

Ranged: Vibrodagger +20 (2d4+11)

Base Attack Bonus: +16, Grapple: +19; Energy Drain

Attack Options: Double Attack (Advanced Melee Weapons), Dual Weapon Flourish II, K'tara Training, Master of Elegance, Single Weapon Flourish I, Rapid Strike, Sneak Attack (+2d6), Weapon Finesse

Special Actions: Melee Defense, Mesmerize

Species Traits (Anzati): Bonus Class Skills (Stealth, Survival), Energy Drain, Low-Light Vision, Mesmerize, Presence Sense

Base Stats[]

Abilities: Strength 11, Dexterity 17, Constitution 8, Intelligence 16, Wisdom 16, Charisma 15

Talents: Dual Weapon Flourish I, Dual Weapon Flourish II, Fade Out, Improved Stealth, Master of Elegance, Single Weapon Flourish I, Sneak Attack (+2d6), Warrior's Determination, Weapon Specialization (Advanced Melee Weapons)

Feats: Armor Proficiency (Light), Double Attack (Advanced Melee Weapons), Dual Weapon Mastery I, Dual Weapon Mastery II, K'tara Training, Martial Arts I, Melee Defense, Rapid Strike, Skill Training (Acrobatics), Weapon Finesse, Weapon Focus (Advanced Melee Weapons), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

Skills: Acrobatics +17, Climb +14, Endurance +13, Initiative +17, Jump +14, Knowledge (Galactic Lore) +17, Perception +22, Stealth +17 (may reroll, must take second result), Survival +17

Possessions: Vibrodagger (5; Neutronium Reinforcement), 10,000 credits, Estate on Anzat

Heroic Traits[]

Destiny Fulfilled (Education): Akku Seii has fulfilled his Destiny by educating Tholme in the ways of the Anzati Assassins, providing him with a +5 Destiny bonus on all Perception checks.

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