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Gun Nut Adventure Module created by Jeff Quick (Converted by Wikia user Darthauthor).

Main Page: Gun Nut

Preceded by Droidspeak

If the heroes have gotten this far, they're in Essar's garage. The garage is a large space, with enough room to park and work on two good-sized land speeders. The room is 60 feet wide and 40 feet long, with two bay doors that open onto an urban alley. Essar sits in the far back corner and seems unarmed, although he can produce a standard Blaster Rifle and six Stun Grenades that he carries hidden on his body.

If the heroes posted a lookout, they know that six Stormtroopers have approached the building, and are not Surprised when a demolitions charge blows one of the doors off its hydraulics. Otherwise, the characters are Surprised when the door explodes and Stormtroopers begin firing into the enclosed space.

This might be overwhelming for the heroes if they didn't have an Assassin Droid fighting on their side. In addition, Essar's 3PO unit is armed with and programmed to use a Hold-Out Blaster Pistol. While the Translator Droid isn't a very good shot, it's better than nothing.

The Stormtroopers here are no longer in "Experimental" mode. Their blasters are set to kill. One fires at each hero, one at the 3PO unit, and two concentrate on the wildly dangerous Labor Droid that's busy tossing grenades.

While not inconsiderate of the heroes, Essar wants the Stormtroopers down and leads with his Stun Grenades. The Droid avoids catching the heroes in the blast if he can, but he doesn't sacrifice a good shot for it.

When the Smoke Clears...[]

Essar quickly thanks the heroes for their assistance and escapes with the modified blasters if he can. The last Stormtrooper to fall would have called for reinforcements, if possible, so staying in the area is probably a poor choice.

Continued in Cue End Credits

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