This Homebrew Content has not been reviewed in a meaningful manner. If you wish to review this content yourself, then see Untested for more details. |

Ailon Nova Guard Supercommando Character data created by Wikia user AiserLaran.
Affiliations: The Ailon Nova Guard
The finest soldiers that The Ailon Nova Guard has to offer, the Ailon Nova Guard Supercommandos are a direct answer to the Mandalorian Supercommandos: crack veterans of countless battles that are trained to fight in a wide variety of roles and scenarios. Ailon Nova Guard Supercommandos excel at ranged combat with blaster rifles and heavy weaponry, though they are lethal melee fighters as well and they are even capable of assuming the position of Pilot or Gunner of a military vehicle with deadly results.
The standard equipment issued to Ailon Nova Guard Supercommandos is quite similar to that of common Ailon Nova Guard Soldiers, including a custom-tailored suit of Battle Armor, a specialized form of Thinsuit with Environmental Systems for missions in extreme environments worn beneath the armor, a Heavy Blaster Rifle with affixed Grenade Launcher and Vibrobayonet, a Sidearm Blaster Pistol, a Camouflage Poncho for situations where a more discreet approach is needed, and a modernized form of the traditional Eklot sword, a Vibroblade whose blade is coated with a powerful neurotoxin which is kept in a dedicated sealed scabbard. In addition to standard equipment, specialized weaponry may be issued to troops in case of specific tactical needs: for example, a Light Concussion Missile Launcher or Miniature Proton Torpedo Launcher to counter armoured vehicles; a Vibro-Saw to open a way through dense vegetation and barbed wire; Explosive Charges to open breaches in fortified buildings; and even Jet Packs similar to those used by their Mandalorian archrivals.
The Eklot is considered here as a Vibroblade (Spring-Loaded) coated with Plant Toxin (Attack: +10 vs Fortitude Defense; Damage: 2d8 (-1 Persistent step on the Condition Track; Half Damage on Miss); Treat Injury (DC 23; Requires Medical Kit): The Persistent Condition caused by the Plant Toxin is removed). The Eklot is kept in a special Sheath with Environmental Sealing so that the toxin can be applied before the start of a battle and is not going to become inert as long as the weapon's blade is inside the sheath. After a successful attack against a target or after 1 minute (10 rounds) of exposure to the atmosphere, whichever comes first, the Poison on blade becomes inert.
Ailon Nova Guard Elite Supercommando Statistics (CL 14)[]
Medium Ailon Soldier 8/Scout 2/Elite Trooper 4
Force Points: 3; Dark Side Score: 10
Initiative: +16; Senses: Low-Light Vision, Perception +15
Languages: Ailonese, Basic, Bocce, Military Sign
Defenses[]
Reflex Defense: 34 (Flat-Footed: 30), Fortitude Defense: 32, Will Defense: 25 (30 vs Fear and Intimidation); Evasion
Hit Points: 131, Damage Reduction: 2, Damage Threshold: 32; Shake It Off
Immune: Extreme Temperatures, Vacuum (11 Hours)
Offense[]
Speed: 6 Squares; Juggernaut, Powerful Charge
Melee: Combat Gloves +15 (1d6+10)
Melee: Combat Gloves +19 (1d6+17) with Powerful Charge
Melee: Vibrobayonet +15 (2d6+9)
Melee: Vibrobayonet +19 (2d6+16) with Powerful Charge
Melee: Vibroblade +15 (2d6+9) plus Poison (Plant Toxin)
Melee: Vibroblade +19 (2d6+16) plus Poison (Plant Toxin) with Powerful Charge
Melee: Fire Blade +15 (2d4+9)
Melee: Fire Blade +19 (2d4+16) with Powerful Charge
Ranged: Heavy Blaster Rifle +17 (3d12+7)
Ranged: Heavy Blaster Rifle +12 (3d12+7) and Heavy Blaster Rifle +12 (3d12+7) with Double Attack
Ranged: Heavy Blaster Rifle +15 (3d12+7, 2-Square Autofire) with Controlled Burst
Ranged: Heavy Blaster Rifle +15 (5d12+7) with Controlled Burst
Ranged: Grenade Launcher (4) (Concussion Grenade) +17 (8d6+7, 2-Square Burst)
Ranged: Grenade Launcher (4) (Smoke Grenade) +17 (Smoke, 2-Square Burst)
Ranged: Sidearm Blaster Pistol +17 (3d6+7)
Ranged: Concussion Grenade (4) +17 (8d6+7, 2-Square Burst)
Ranged: Smoke Grenade (4) +17 (Smoke, 2-Square Burst)
Base Attack Bonus: +13, Grapple: +17; Pin
Attack Options: Autofire (Heavy Blaster Rifle), Burst Fire, Controlled Burst, Double Attack (Rifles), Extended Critical Range (Rifles), Point-Blank Shot, Powerful Charge, Precise Shot, Riflemaster, Triple Crit (Rifles)
Special Actions: Delay Damage, Indomitable
Species Traits (Ailon): Bonus Feat (Weapon Proficiency (Advanced Melee Weapons)), Bonus Trained Skill (Endurance or Knowledge (Tactics)), Fearless, Military Lifestyle
Base Stats[]
Abilities: Strength 15, Dexterity 18, Constitution 14, Intelligence 14, Wisdom 12, Charisma 8
Talents: Armored Defense, Controlled Burst, Evasion, Extended Critical Range (Rifles), Improved Armored Defense, Indomitable, Juggernaut
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Burst Fire, Double Attack (Rifles), Martial Arts I, Pin, Point-Blank Shot, Powerful Charge, Precise Shot, Riflemaster, Shake It Off, Triple Crit (Rifles), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance +14, Initiative +16, Knowledge (Tactics) +14, Mechanics +14, Perception +15, Pilot +16
Possessions: Battle Armor (+8 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Agile Armor; Helmet Package, Integrated Equipment (5 Slots: Bracer Computer (Memory Upgrade), Electrobinoculars, Fire Blade, Halo Lamp, Medisensor), Vacuum Seals (Standard)), Thinsuit (Stripped Joint Protection; Environmental Systems (Extreme Cold, Extreme Heat)), Camouflage Poncho (+5 Stealth), Combat Gloves, Heavy Blaster Rifle (Stripped Stun Setting; Extra Power Source, Rangefinder, Targeting Scope (Standard)) with Grenade Launcher (Rangefinder) and Vibrobayonet, Sidearm Blaster Pistol, Vibroblade (Spring-Loaded) with Plant Toxin, Concussion Grenade (4), Smoke Grenade (4), Baldric, Bandolier, Comlink (Encrypted, Long-Range, Miniaturized, Holo Capabilities), Holster (Hip), Sheath (Hip) (Environmental Sealing), Utility Belt with Medpac and Power Pack (10)
Heroic Traits[]
Occupation (Military): As a result of their extensive military training, each Ailon Nova Guard Supercommando gains a +2 bonus to Untrained Ride and Treat Injury checks.