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Ailon Nova Guard Officer Character data created by Wikia user AiserLaran.
Affiliations: The Ailon Nova Guard
Recruited from the most capable, smart and charismatic soldiers of The Ailon Nova Guard, Ailon Nova Guard Officers are tasked of commanding and coordinating on battlefield multiple tactical units composed of Ailon Nova Guard Soldiers, Ailon Nova Guard Scouts and Ailon Nova Guard Shocktroopers. Ailon Nova Guard Officers also fulfill the role of intermediaries between the troops under their command and the high-ranking officers of the faction they fight for, be it The Galactic Republic, The Galactic Empire or The Yuuzhan Vong Empire. Ailon Nova Guard Officers are both highly trained and highly competent, and are skilled enough in personal combat to be capable to successfully engage most enemies in single combat without the support of the troops under their command.
The standard equipment issued to Ailon Nova Guard Officers is very similar to that of common Ailon Nova Guard Soldiers, including a custom-tailored suit of Battle Armor, a Blaster Rifle with affixed Grenade Launcher and Vibrobayonet, a Sidearm Blaster Pistol as backup weapon, and a modernized form of the traditional Eklot sword, a Vibroblade whose blade is coated with a powerful neurotoxin which is kept in a dedicated sealed scabbard. In addition to standard equipment, specialized weaponry may be issued to troops in case of specific tactical needs: for example, a Light Concussion Missile Launcher or Miniature Proton Torpedo Launcher to counter armoured vehicles; a Fire Blade or Vibro-Saw to open a way through dense vegetation and barbed wire; Explosive Charges to open breaches in fortified buildings; and specialized forms of Thinsuit with Environmental Systems for missions in extreme environments.
The Eklot is considered here as a Vibroblade (Spring-Loaded) coated with Plant Toxin (Attack: +10 vs Fortitude Defense; Damage: 2d8 (-1 Persistent step on the Condition Track; Half Damage on Miss); Treat Injury (DC 23; Requires Medical Kit): The Persistent Condition caused by the Plant Toxin is removed). The Eklot is kept in a special Sheath with Environmental Sealing so that the toxin can be applied before the start of a battle and is not going to become inert as long as the weapon's blade is inside the sheath. After a successful attack against a target or after 1 minute (10 rounds) of exposure to the atmosphere, whichever comes first, the Poison on blade becomes inert.
Use in Play[]
During most of their encounters' first turn, Ailon Nova Guard Officers are very likely to use their first turn to give a boost to their comrades, using Inspire Confidence (Standard Action) and Born Leader with Distant Command (Swift Action) to give all their allies in sight a +1 morale bonus on attack rolls, a +1 morale bonus on Skill Checks and a +1 insight bonus on attack rolls for the rest of the encounter, or until the Ailon Nova Guard Officer is unconscious or dead, then using their remaining Move Action to move towards an advantageous position or to use Assault Tactics against the most dangerous foe nearby. An Ailon Nova Guard Officer might also use Share Talent (Inspire Confidence) towards one of Ailon Nova Guard Shock Troopers following it in order to itself receive a +1 morale bonus on attack rolls and a +1 morale bonus on Skill Checks for the rest of the encounter, also granting that bonus to its troops should the Ailon Nova Guard Officer be one of the first of its unit to be knocked down or killed in action. Since the bonuses they provide to their allies fade away if they are killed or knocked unconscious, Ailon Nova Guard Officers will be fiercely protected by their troops under them. In personal combat, Ailon Nova Guard Officers fight much like ordinary Ailon Nova Guard Soldiers, employing the very same tactics of their subordinates.
Ailon Nova Guard Officer Statistics (CL 11)[]
Medium Ailon Soldier 5/Noble 3/Officer 3
Force Points: 3; Dark Side Score: 8
Initiative: +12; Senses: Low-Light Vision, Perception +13
Languages: Ailonese, Basic, Bocce, High Galactic, Huttese, Military Sign, Sy Bisti
Defenses[]
Reflex Defense: 26 (Flat-Footed: 23), Fortitude Defense: 28, Will Defense: 26 (31 vs Fear and Intimidation)
Hit Points: 98, Damage Threshold: 28
Immune: Vacuum (10 Hours)
Offense[]
Speed: 6 Squares; Juggernaut, Powerful Charge
Melee: Combat Gloves +13 (1d6+8)
Melee: Combat Gloves +17 (1d6+13) with Powerful Charge
Melee: Vibrobayonet +13 (2d6+9)
Melee: Vibrobayonet +17 (2d6+14) with Powerful Charge
Melee: Vibroblade +13 (2d6+7) plus Poison (Plant Toxin)
Melee: Vibroblade +17 (2d6+12) plus Poison (Plant Toxin) with Powerful Charge
Ranged: Blaster Rifle +13 (3d8+5)
Ranged: Blaster Rifle +8 (3d8+5, 2-Square Autofire)
Ranged: Blaster Rifle +8 (3d8+5, 2-Square Autofire) with Burst Fire
Ranged: Grenade Launcher (4) (Concussion Grenade) +13 (8d6+5, 2-Square Burst)
Ranged: Grenade Launcher (4) (Smoke Grenade) +13 (Smoke, 2-Square Burst)
Ranged: Sidearm Blaster Pistol +13 (3d6+5)
Ranged: Concussion Grenade (4) +13 (8d6+5, 2-Square Burst)
Ranged: Smoke Grenade (4) +13 (Smoke, 2-Square Burst)
Base Attack Bonus: +11, Grapple: +13
Attack Options: Autofire (Blaster Rifle), Point-Blank Shot, Precise Shot
Special Actions: Assault Tactics, Battle Analysis, Born Leader, Command Cover (+1), Distant Command, Inspire Confidence, Share Talent (Inspire Confidence)
Species Traits (Ailon): Bonus Feat (Weapon Proficiency (Advanced Melee Weapons)), Bonus Trained Skill (Endurance or Knowledge (Tactics)), Fearless, Military Lifestyle
Base Stats[]
Abilities: Strength 14, Dexterity 14, Constitution 14, Intelligence 14, Wisdom 12, Charisma 12
Talents: Armored Defense, Assault Tactics, Battle Analysis, Born Leader, Distant Command, Inspire Confidence, Juggernaut
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Burst Fire, Linguist, Martial Arts I, Point-Blank Shot, Powerful Charge, Precise Shot, Skill Focus (Knowledge (Tactics)), Weapon Proficiency (Advanced Melee Weapons), Weapon Proficiency (Heavy Weapons), Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)
Skills: Endurance +12, Initiative +12, Knowledge (Tactics) +17, Perception +13, Persuasion +11, Pilot +12
Possessions: Battle Armor (+8 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Fortifying Armor; Helmet Package, Integrated Equipment (5 Slots: Bracer Computer (Memory Upgrade), Electrobinoculars, Halo Lamp, 2 Unused Slots), Vacuum Seals (Standard)), Blaster Rifle (Stripped Stun Setting; Extra Power Source, Rangefinder, Targeting Scope (Standard)) with Grenade Launcher (Rangefinder) and Vibrobayonet, Combat Gloves, Sidearm Blaster Pistol, Vibroblade (Spring-Loaded) with Plant Toxin, Concussion Grenade (4), Smoke Grenade (4), Baldric, Bandolier, Comlink (Encrypted, Long-Range, Miniaturized, Holo Capabilities), Holster (Hip), Sheath (Hip) (Environmental Sealing), Utility Belt with Medpac and Power Pack (10)
Heroic Traits[]
Occupation (Military): As a result of their extensive military training, each Ailon Nova Guard Officer gains a +2 bonus to Untrained Ride and Treat Injury checks.