This article details the AgriCorps Worker character created by Homebrew Content. You may be looking for the Clone Wars Campaign Guide character of the same name, the AgriCorps Worker. |
This Homebrew Content is Rules Legal, but remains Untested per the standard guidelines. If you wish to review this content yourself, then see Untested for more details. |
Homebrew Reference Book: DMF's Big List of SWSE NPCs
Affiliations: AgriCorps, The Jedi
While many prospective Padawans serve in the Jedi Agricultural Corps for at least a short while, the AgriCorps Worker found that they preferred the simpler existence of wielding a gardening trowel rather than brandishing a Lightsaber or tapping the deeper mysteries of The Force. Others were younglings that never attracted the attention of a Jedi Master or were deemed unfit to be fully trained as a Jedi.
Use in Play[]
While they'd undergone some Jedi training, the AgriCorps Worker doesn't carry a Lightsaber or have the ability to use The Force, and instead has to rely on more mundane methods of attack. They'll only attack if given good reason, often in self-defense.
Build Options[]
- Swap one of the AgriCorps Worker's Trained Skills for Use the Force to give them access to many of the basic Force abilities of someone with Jedi training.
- Trade Sense Primal Force for Force Intuition to give the worker a better Initiative score and a better chance of going sooner in combat.
- Exchange the worker's Strength and Charisma ability scores, trade Sense Primal Force for Adept Negotiator, and training in Endurance for Persuasion to make a more social-orientated AgriCorps Worker.
AgriCorps Worker Statistics (CL 2)[]
Force Points: 2
Initiative: +3; Senses: Sense Primal Force, Perception +8
Languages: Basic, 1 Unassigned
Defenses[]
Reflex Defense: 13 (Flat-Footed: 12), Fortitude Defense: 14, Will Defense: 13
Hit Points: 20, Damage Threshold: 14
Offense[]
Speed: 6 Squares
Melee: Unarmed +4 (1d4+1)
Melee: Baton +4 (1d6+1)
Ranged: By Weapon +4
Base Attack Bonus: +3, Grapple: +4
Base Stats[]
Abilities: Strength 13, Dexterity 12, Constitution 14, Intelligence 12, Wisdom 13, Charisma 11
Feats: Force Sensitivity, Skill Training (Endurance), Skill Training (Perception), Skill Training (Survival), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Skills: Endurance +9, Knowledge (Galactic Lore) +8, Knowledge (Life Sciences) +8, Perception +8, Survival +8
Possessions: Datapad, Agricultural Tools, AgriCorps Uniform