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AgriCorps Coordinator character data created by Wikia user TysFTW (JEDI CIVIL SERVANTS).
Affiliations: AgriCorps
A middle aged AgriCorps worker who manages operations across multiple facilities and fields. After many years of hard work they have now grown an appreciation of the relationship between civilization and nature. Their experiences out in the fields has given them mastery over Force techniques used to calm animals and make crops grow. These efforts have been rewarded with a more important position, and now they make decisions that are carried out by their fellow AgriCorps Workers, as they work on improving food production and distribution throughout the Republic.
Use in Play[]
Due to sheer number of jobs needed for such a large scale agricultural service, many of the Skills and Skill Training Feats can be changed to reflect different professions within AgriCorps. A more bureaucratically minded coordinator may replace their knowledge of physical sciences with that of the bureaucracy and may be in charge of arranging shipments of food. Likewise changing a Skill Training with Skill Focus can allow for an AgriCorps Coordinator dedicated more towards agricultural research or a skilled mechanic of industrial equipment.
AgriCorps Coordinator Statistics (CL 4)[]
Medium Human Jedi 1/Nonheroic 6/Scout 1
Force Points: 2
Initiative: +4; Senses: Use the Force +9
Languages: Basic, 1 Unassigned
Defenses[]
Reflex Defense: 14 (Flat-Footed: 14), Fortitude Defense: 14 (19 vs Extreme Temperatures), Will Defense: 14
Hit Points: 61, Damage Threshold: 14
Offense[]
Speed: 6 Squares
Melee: Unarmed +6 (1d4+2)
Ranged: By Weapon +5
Base Attack Bonus: +5, Grapple: +6
Special Actions: Beast Trick
Force Power Suite (Use the Force +9): Mind Trick, Plant Surge
Base Stats[]
Abilities: Strength 12, Dexterity 10, Constitution 12, Intelligence 13, Wisdom 12, Charisma 11
Talents: Beast Trick, Force Perception
Feats: Force Sensitivity, Force Training, Skill Training (Endurance)H, Skill Training (Pilot), Skill Training (Ride), Weapon Proficiency (Pistols), Weapon Proficiency (Simple Weapons)
Skills: Endurance +10H, Knowledge (Life Sciences) +10, Knowledge (Physical Sciences) +10H, Pilot +9, Ride +9, Survival +10, Use the Force +9 (may substitute for Perception checks)
Possessions: All-Temperature Cloak, Comlink (Short-Range), Datapad, Utility Belt, Agricultural Tools
H- Human bonus Feat or Trained Skill