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Rendezvous at Ord Mantell Adventure Module created by Andy Collins (Converted by Wikia user Darthauthor).
Main Page: Rendezvous at Ord Mantell
Preceded by The Sunken Mesa
Once the heroes complete the repairs to Renci Tosh's starfighter and defeat Yarroq and his raiders, Renci prepares to leave Ord Mantell. After retrieving a hidden credstick from her Starfighter, she transfers the agreed-upon sum of credits to each hero. Assuming the heroes have made a good impression (both in competence and opinions of the Empire and Rebellion), she also admits to them her affiliation with the Rebellion and asks whether they would be interested in helping again in the future.
Read the following text to the players:
With your repairs to Renci Tosh's Z-95 complete and the reward fully paid, Renci says her farewells. As she makes final preparations for departure, she turns toward you.
"You handled yourselves pretty well in the last few days. I must admit, I wasn't completely honest with you. In addition to being an explorer, I also occasionally recruit help for some friends of mine who are always looking for new blood. Maybe you've heard of the Rebellion?"
"We're still fairly secretive and quiet, but we're growing in power every day. Anyway, if you're interested in fighting against the Empire, I can introduce you to some influential people who can point you in the right direction."
"So, what do you say? Want to help us restore freedom to the galaxy?"
This represents a prime opportunity for the heroes to get involved with the Rebellion. Of course, the precise ramifications of the heroes' decision rests with you, the Gamemaster. Renci Tosh can certainly introduce the heroes to some minor Rebellion leaders (for instance, she doesn't know Princess Leia, Mon Mothma, or other top-ranked Rebels); with her good word, the heroes should get a good reception.
From that point, the Rebellion can supply the heroes with missions (striking against Imperial bases, rescuing Rebel prisoners, aiding enslaved peoples, and so on). Alternately, the heroes might choose to maintain their independence for now. That's fine, too. If they change their mind later, you can devise another adventure to bring them into contact with Renci or another Rebel.
Experience[]
Each surviving hero receives an equal share of the 2,000 Experience Points for this adventure.