The most common Advanced Melee Weapons are bladed Vibro weapons, with ultrasonic generators built into their hilts or handles. A Vibro weapon's ultrasonic blade gives the weapon more cutting power with less effort.
The following Advanced Melee Weapons are available in the Star Wars Saga Edition Core Rulebook:
ADVANCED MELEE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|
Vibrodagger1 | Tiny | 200 | 2d4 | NO | 1 kg | Slashing or Piercing | - |
Vibroblade | Small | 250 | 2d6 | NO | 1.8 kg | Slashing or Piercing | Licensed |
Vibrobayonet | Medium | 350 | 2d6 | NO | 1 kg | Piercing | Licensed |
Force Pike | Medium | 500 | 2d8 | YES | 2 kg | Piercing and Energy | Restricted |
Electrostaff | Large | 3000 | 2d6/2d6 | YES | 2 kg | Bludgeoning and Energy | Restricted |
Vibro-Axe | Large | 500 | 2d10 | NO | 6 kg | Slashing | Restricted |
1: Can be Thrown
Additional Advanced Melee Weapons[]
The below details all Advanced Melee Weapons found within the Star Wars Saga Edition Reference Books.
ADVANCED MELEE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|
Knights of the Old Republic Campaign Guide | |||||||
Dire Vibroblade | Medium | 60 | 2d6 | NO | 2 kg | Slashing or Piercing | Licensed |
Double Vibroblade | Large | 550 | 2d6/2d6 | NO | 4 kg | Slashing | Licensed |
Shockstaff | Large | 3500 | 2d6/2d6 | YES | 3 kg | Bludgeoning and Energy | Restricted |
Force Unleashed Campaign Guide | |||||||
Power Hammer | Large | 1500 | 2d12 | NO | 10 kg | Bludgeoning | Restricted |
Vibrosword | Large | 450 | 2d8 | NO | 3 kg | Slashing or Piercing | Licensed |
Clone Wars Campaign Guide | |||||||
Vibroknucklers | Special | 200 | +3 | NO | Special | Slashing | Restricted |
Vibrorapier | Medium | 500 | 2d6 | NO | 1.4 kg | Slashing | Restricted |
Legacy Era Campaign Guide | |||||||
Shock Whip | Small | 1200 | 1d6 (Special) | NO | 2.3 kg | Bludgeoning | Restricted |
Jedi Academy Training Manual | |||||||
San-Ni Staff | Large | 4500 | 2d6/2d6 | YES | 2.2 kg | Energy and Bludgeoning | Rare |
Rebellion Era Campaign Guide | |||||||
Energy Lance | Large | 3500 | 2d8 | NO | 5 kg | Piercing and Energy | Restricted |
Power Lance | Large | 2500 | 2d8 | NO | 5 kg | Bludgeoning and Energy | Licensed |
Galaxy at War | |||||||
Shock Stick | Large | 450 | - | YES (Only, 3d6) | 1.4 kg | Energy | Licensed |
Static Pike1 | Large | 300 | 2d6 | YES | 1.8 kg | Energy and Piercing | Restricted |
Vibrolance | Large | 500 | 2d10 | NO | 2 kg | Piercing or Slashing | Licensed |
Unknown Regions | |||||||
Electropole1 | Medium | 1500 | 2d8 | YES | 1.3 kg | Bludgeoning and Energy | Licensed |
Web Enhancements | |||||||
Stun Bayonet | Medium | 500 | 1d6 | YES (2d8) | 2 kg | Bludgeoning and Energy | Restricted |
1: Can be Thrown
Homebrew Advanced Melee Weapons[]
This Homebrew Content has been Tested per the Untested guidelines. Whether or not it can be used is, as always, the prerogative of the Gamemaster. |

The following are a collection of Tested Advanced Melee Weapons created through Homebrew Content. Their use may only be permitted with the express permission of the Gamemaster.
ADVANCED MELEE WEAPON | SIZE | COST | DAMAGE | STUN SETTING | WEIGHT | TYPE | AVAILABILITY |
---|---|---|---|---|---|---|---|
Devastator Vibroblade | Small | 350 | 2d6 | NO | 1 kg | Slashing and Piercing | - |
Vibroarbir Blade | Small | 300 | 2d6 | NO | 1.6 kg | Slashing | Licensed |