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Homebrew Warning

Adama Maneuver Fleet Maneuver data created by d20radio user Wayne Basta.

See also: Fleet Maneuvers

This maneuver has you make a short Hyperspace jump to place yourself behind enemy lines.

Time: Full-Round Action

Targets: Any square within line of sight.

Crew: All Hands

Make a Use Computer check. The result of the check determines the effects, if any:

DC EFFECT
25 Your ship immediately moves to a free square anywhere on the map within line of sight. As a Free Action you may make an immediate attack against anything within Point-Blank Range of your Weapon Systems at a -10 penalty.
30 Your ship immediately moves to a free square anywhere on the map within line of sight. As a Free Action you may make an immediate attack against anything within Point-Blank Range of your Weapon Systems at a -5 penalty.
35 Your ship immediately moves to a free square anywhere on the map within line of sight. As a Free Action you may make an immediate attack against anything within Point-Blank Range of your Weapon Systems at a -2 penalty.

After making your attacks, you may make a second Use Computer check to again move to a free square anywhere on the map within line of sight.

Special: If the Use Computer check fails by 5 or more, your ship is placed on the map randomly by the GM within 5 squares of your target. No further action can be taken by anyone on your ship. If the second Use Computer check fails by 5 or more you fail to re-enter Hyperspace.

If either Use Computer check fails by 5 or more, your Hyperdrive becomes disabled. Anything that would prevent you from going to Hyperspace causes this Fleet Maneuver to automatically fail.

GM Note: None of my players ended up testing this one, so not sure how it plays in a game. But it was inspired by this and intended to be a really hard but really badass trick.

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