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Adama Maneuver Fleet Maneuver data created by d20radio user Wayne Basta.
See also: Fleet Maneuvers
This maneuver has you make a short Hyperspace jump to place yourself behind enemy lines.
Time: Full-Round Action
Targets: Any square within line of sight.
Crew: All Hands
Make a Use Computer check. The result of the check determines the effects, if any:
DC | EFFECT | |
---|---|---|
25 | Your ship immediately moves to a free square anywhere on the map within line of sight. As a Free Action you may make an immediate attack against anything within Point-Blank Range of your Weapon Systems at a -10 penalty. | |
30 | Your ship immediately moves to a free square anywhere on the map within line of sight. As a Free Action you may make an immediate attack against anything within Point-Blank Range of your Weapon Systems at a -5 penalty. | |
35 | Your ship immediately moves to a free square anywhere on the map within line of sight. As a Free Action you may make an immediate attack against anything within Point-Blank Range of your Weapon Systems at a -2 penalty. |
After making your attacks, you may make a second Use Computer check to again move to a free square anywhere on the map within line of sight.
Special: If the Use Computer check fails by 5 or more, your ship is placed on the map randomly by the GM within 5 squares of your target. No further action can be taken by anyone on your ship. If the second Use Computer check fails by 5 or more you fail to re-enter Hyperspace.
If either Use Computer check fails by 5 or more, your Hyperdrive becomes disabled. Anything that would prevent you from going to Hyperspace causes this Fleet Maneuver to automatically fail.
GM Note: None of my players ended up testing this one, so not sure how it plays in a game. But it was inspired by this and intended to be a really hard but really badass trick.